Assassin

bugger eater, A stealth class that uses daggers and promotes to Cutthroat, Blackguard, or Vandal.
Available Races
Icon Name Description
Backstab Backstab Stabs an enemy, causing 17 - 25 + 21% weapon damage. Power damage is increased by 800% and generate a bonus pip when you are behind your target. Generates 1 pip.
Stab Stab Jabs for 44 - 66 + 55% weapon damage. Generates 1 pip.
Curse Weapon Curse Weapon Ensorcels your weapon with a cruel enchantment causing its damage type to become disease with the duration scaling with pips spent. 1 pip: 10 seconds \n2 pips: 15 seconds\n3 pips: 20 seconds \n4 pips: 25 seconds\n5 pips: 30 seconds.
Dagger Storm Dagger Storm Flings throwing daggers in all directions hitting multiple enemies for 30 - 45 + 37% weapon damage.
Disengage Disengage Dashes you backward 16m with an attack generating a pip and causing 86 - 129 + 108% weapon damage.
Engage Engage Re-engages moving you 15m forward with an attack doing 71 - 107 + 89% weapon damage, generating a pip and increasing your damage by 10% for 15 seconds.
Diffusion Diffusion Executes a versatile attack dealing damage to your target. Any victim already afflicted with a toxin suffers additional negative effects. Effects vary by your equipped toxin and increase in severity with the amount of pips spent. Exposed targets are knocked down if struck while attacking. Increases your chance to apply toxins by 20% for 5 seconds scaling up by 2 seconds per pip spent. Specific toxin effects:\npoison toxin: cause additional damage and applies a movement reduction to enemies afflicted with a poison toxin. Disease toxin: prevent healing with blackmantle against enemies afflicted with a disease toxin. Nature toxin: additional nearby enemies can have a severe corruption applied to them when used against a target afflicted with a nature toxin.
In The Zone In The Zone Increases your power efficiency by 20%, and increases your hit from behind damage by 10% with the duration of the power scaling with amount of pips spent. 1 pip: 10 seconds \n2 pips: 15 seconds\n3 pips: 20 seconds \n4 pips: 25 seconds\n5 pips: 30 seconds.
Kidney Shot Kidney Shot Stabs an enemy with a crippling blow to the vitals causing 80 - 120 + 100% weapon damage and stunning for a duration scaling by pips spent. 1 pip: 3. 25 seconds \n2 pips: 4 seconds \n3 pips: 4. 75 seconds \n4 pips: 5. 5 seconds \n5 pips: 6. 25 seconds.
Disease Toxin Disease Toxin Coats your weapon with disease toxin so attacks have a chance to afflict targets with serious disease. When used together with diffusion, diseased enemies are also afflicted with blackmantle which prevents healing based on pips spent:1 pip: 100 healing prevented \n2 pips: 200 healing prevented \n3 pips: 300 healing prevented \n4 pips: 400 healing prevented \n5 pips: 500 healing preventedonly 1 toxin can be equipped at a time.
Nature Toxin Nature Toxin Covers your weapon with a nature toxin so attacks have a chance to afflict targets with severe corruption. When used together with diffusion against an enemy afflicted with severe corruption, instantly deals 33 - 49 + 41% weapon damage to that enemy, and additional nearby enemies gain severe corruption with the number of enemies and radius scaling with pips spent:1 pip: 1 additional target within 5m \n2 pips: 2 additional targets within 5. 5m \n3 pips: 3 additional targets within 6m \n4 pips: 4 additional targets within 6. 5m \n5 pips: 5 additional targets within 7monly 1 toxin can be equipped at a time.
Poison Toxin Poison Toxin Poisons your weapon so attacks have a chance to afflict targets with severe poison. When used together with diffusion, poisoned enemies have their movement slowed and take damage scaling with pips spent:1 pip: 64 - 95 + 79% weapon damage \n2 pips: 128 - 190 + 158% weapon damage \n3 pips: 192 - 285 + 237% weapon damage \n4 pips: 256 - 380 + 316% weapon damage \n5 pips: 318 - 476 + 397% weapon damageonly 1 toxin can be equipped at a time.
Retaliate Retaliate Makes you jump to your feet, damaging nearby enemies for 105 - 158 + 132% weapon damage and generating a pip. Retaliating an exposed enemy generates an additional pip.
Shadowstep Shadowstep Retreats you to the shadows instantly entering stealth, blinking forward a short distance, applying a damage preventing barrier and becoming immune to crowd control effects and blinding nearby enemies. Expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Ambush Ambush Steps you from the shadows to deliver a lethal surprise attack causing 181 - 272 + 227% weapon damage and generating two pips. This attack gains a 100% critical strike modifier and generates an additional pip when used against exposed targets.
Cheap Shot Cheap Shot Waylays an enemy from stealth stunning them for 5 seconds if they are exposed or 3 seconds otherwise, and generating pips. This stun is unaffected by the target's resolve or any stun duration reducing skills.
Recon Recon Applies the exposed debuff to reveal weaknesses you may capitalize on.
Spirit Dart Spirit Dart Launches a spirit dart at an enemy and applies your currently equipped toxin while maintaining stealth. If the target is exposed, the cooldown of your next spirit dart is reduced.
Poison Paradise Poison Paradise Increases your lifesteal by 8% whenever you have a nature or poison toxin equipped.
Shadow Strikes Shadow Strikes Increases your power damage by 20% when you hit a target from behind.
Yaga's Gift Yaga's Gift Embraces you, causing attacks that would otherwise kill you, instead reduce you to 15% of your maximum health. For 4 seconds afterward, you take 90% reduced damage. Cannot trigger more often than once per 5 min.
Icon Name Points Description
Kidney Shot 1 This talent grants the Kidney Shot power.
Brutal Fury 5 Brutal Fury improves Critical Hit Chance by 2% per point spent.
Shadow Armor 5 Shadow Armor improves Physical Resistance by 1% per point spent.
Disengage 1 This talent grants the Disengage power.
Backstab 1 This talent grants the Backstab power.
In the Zone 1 This talent grants the In the Zone power.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Tools of the Trade 1 This talent grants the Tools of the Trade power, and you can now equip Toxins that grant the Tools of the Trade passive power.
Armor Gap 3 Armor Gap increases the Critical Hit Chance of your Armor Gap power by 4% per point spent.
Toxin Potency 3 Toxin Potency improves Toxin Proc Chance by 3% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Disease Toxin 1 You can now equip Toxins that grant the Disease Toxin passive power.
Killer's Instinct 3 Killer's Instinct improves Critical Hit Damage by 5% per point spent.
Vigor 3 Vigor improves Maximum Stamina by 5 per point spent.
Quietude 3 Quietude improves In and Out of Combat Health Regeneration by 5 per point spent.
Nature Toxin 1 You can now equip Toxins that grant the Nature Toxin passive power.
Cloaked in Shadow 1 Cloaked in Shadow increases your Stealth by 35.
Born in Darkness 3 Born in Darkness improves Physical Resistance by 2% per point spent.
Deceptive Strength 3 Deceptive Strength improves High Health Damage Bonus by 3% per point spent.
Dagger Storm 1 This talent grants the Dagger Storm power.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Schadenfreude 3 Schadenfreude enhances Stun to recover 1.5% Health per point spent when applied.
Aggression 3 Aggression improves Basic Attack Damage by 5% per point spent.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Enter the Shadows 1 This talent grants the Stealth power tray and Enter the Shadows power.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Overachieve 3 Overachieve improves Critical Hit Chance by 2% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Cutthroat promotion class and prevents access to the Blackguard and Vandal promotion classes.
Cruel Blades 3 Cruel Blades improves Damage Bonus by 1% per point spent.
Kiss of Death 1 Kiss of Death enhances Kiss of Death to cause Stunned enemies to take 10% increased damage for 6 seconds.
Deep Cuts 1 In the Zone increases your Armor Penetration: Piercing by 10% while active.
Ambush 1 This talent grants the Ambush power.
Opportunist 1 Opportunist enhances Backstab to deal 10% more damage when used from behind.
Killer's Gift 3 Killer's Gift improves Attack Power by 75 per point spent.
Cutthroat 1 This talent grants the Cutthroat passive power.\n\nIncreases by 10%:\nPiercing Damage Bonus\nPiercing Damage Bonus Cap\n\nYou can now equip:\nRunic Axes\nRunic Daggers\nRunic Maces
Agile Footwork 3 Agile Footwork improves Critical Chance Defense by 5% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Blackguard promotion class and prevents access to the Cutthroat and Vandal promotion classes.
Brick Outhouse 3 Brick Outhouse improves Maximum Health by 350 per point spent.
Payback 1 Payback enhances Payback to apply a Barrier when Stunning an enemy.
Zoned Out 1 Zoned Out increases the duration of Zoned Out by 3 seconds per PIP spent.
Spirit Dart 1 This talent grants the Spirit Dart power.
Assassin's Point 1 Assassin's Point reduces the cooldown of Assassin's Point and Assassin's Point by 30%.
Alligator Blood 3 Alligator Blood improves Bleed Resistance by 10% per point spent.
Blackguard 1 This talent grants the Blackguard passive power.\n\nIncreases by 10%:\nSlashing Damage Bonus\nSlashing Damage Bonus Cap\nFinal Mitigations Cap\n\nYou can now equip:\nMail Armor\nRunic Axes\nRunic Daggers\nRunic Maces
Toxicology 3 Toxicology enhances the damage of Toxicology, Toxicology, and Toxicology by 10% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Vandal promotion class and prevents access to the Blackguard and Cutthroat promotion classes.
No Escape 3 No Escape improves Movement Crowd Control by 6% per point spent.
Double Down 1 Double Down enhances Double Down to apply a Severe Bleed when Stunning an enemy.
Flow State 1 Flow State has a chance to refund Combo Points on every attack.
Cheap Shot 1 This talent grants the Cheap Shot power.
Blackout 1 Blackout enhances Blackout to Suppress a target from behind.
Ruthlessness 3 Ruthlessness improves Hard Crowd Control by 6% per point spent.
Vandal 1 This talent grants the Vandal passive power.\n\nIncreases by 10%:\nCrushing Damage Bonus\nCrushing Damage Bonus Cap\n\nYou can now equip:\nRunic Axes\nRunic Daggers\nRunic Maces