Cleric

A healing class that uses hammers and promotes to Radical, Crusader, or Arbiter.
Available Races
Icon Name Description
Spirit Hammer Spirit Hammer Hurls a spirit hammer at your reticle target for 54 - 66 + 60% weapon damage.
Block Block Reduces damage and prevents crowd control effects. This attack can be instantly flash-cast.
Divine Order Divine Order Issues a holy decree instantly restoring some mana and increasing the base damage of both spirit hammers and searing light by 70. Your spirit hammers also chain up to two additional times to strike nearby enemies and occasionally stun them. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Flash Of Light Flash Of Light Manifests divine light from your shield blinding your reticle target and inflicting 113 - 138 + 125% weapon damage.
Hand Of The Gods Hand Of The Gods Unleashes a divine force holding enemies in place and inflicting 119 - 145 + 132% weapon damage.
Big Hands Of The Gods Big Hands Of The Gods Unleashes a divine force holding enemies in place and inflicting 119 - 145 + 132% weapon damage in a big way.
Holy Aura Holy Aura Imbues group members and you with sanctified power increasing their maximum health by 1250 while you maintain the effect.
Holy Symbol Holy Symbol Summons a celestial force at the targeted position chain healing the closest ally and up to two others for 29 - 35 + 12. 8% support power every three seconds for 15 seconds or until it has healed 30 times.
Illuminate Illuminate Empowers group members and you restoring some of their native resource over five seconds.
Miracle Miracle Heals group members and you instantly for 225 - 275 + 100% support power, increasing their critical strike by 5% for 15 seconds and restoring some of your own mana. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Hushed Prayer Hushed Prayer Decreases your chance to be critically hit by 5%.
Arbiter Arbiter Recovers 35 to 45 mana and increase your spirit hammer base damage by 30 stacking up to three times whenever you inflict stun, knockdown, blindness or root.
Crusader Crusader Protects an ally who has lost more than 50% of their hitpoints with a barrier equal to 10% of their maximum hitpoints for 15 seconds when you heal them. This cannot occur more than once every 15 seconds.
Radical Radical Empowers critical spirit hammer attacks to reset the cooldown of searing light and restore a small amount of mana.
Retaliate Retaliate Recovers you from knockdown or stun effects and returns you to your feet with a barrier preventing up to 500 damage for six seconds.
Searing Light Searing Light Manifests divine light from your shield blinding your reticle target and inflicting 169 - 207 + 188% holy weapon damage and can be instantly flash-cast. Targets are only blinded when the charging flash effect is expired.
Tend Wounds Tend Wounds Aids the ally under your target reticle, healing them and you for 16 - 19 + 7. 1% support power per second over eight seconds.
Vengeful Aura Vengeful Aura Fortifies group members and you with otherworldly strength increasing their maximum attack power by 75 while you maintain the effect.
Icon Name Points Description
Hand of the Gods 1 This talent grants the Hand of the Gods power.
Empathy 5 Empathy improves Critical Healing Chance by 2% per point spent.
Consecrated Armor 5 Consecrated Armor improves Physical Resistance by 1% per point spent.
Tend Wounds 1 This talent grants the Tend Wounds power.
Illuminate 1 This talent grants the Illuminate power.
Flash of Light 1 This talent grants the Flash of Light power.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Block 1 This talent grants the Block power.
Prudence 3 Prudence improves Maximum Mana by 50 per point spent and Basic Attack Damage by 5% per point spent.
Flay 3 Flay improves Critical Hit Chance by 1% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Holy Symbol 1 This talent grants the Holy Symbol power.
Flog 3 Flog improves Critical Hit Damage by 5% per point spent.
Mission of Mercy 3 Mission of Mercy improves Support Power by 50 per point spent.
Purity 3 Purity improves Maximum Stamina by 5% and Power Efficiency by 8% per point spent.
Divine Auras 1 This talent grants the Divine Auras and Divine Auras powers.
Righteous Defense 1 Righteous Defense enhances Righteous Defense to Heal allies and yourself when you are damaged by enemies.
Sanctuary 3 Sanctuary improves Resist All by 1% per point spent.
Anointed 3 Anointed improves Critical Healing Amount by 5% per point spent.
Inviolable 3 Inviolable improves Control Defense by 5% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Thwart the Wicked 1 Thwart the Wicked enhances Thwart the Wicked powers to recover 35 Stamina over 7 seconds.
Reproval 3 Reproval improves Attack Power by 50 per point spent.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Circle of Life 1 This talent grants the Circle of Life power.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Malediction 3 Malediction improves Attack Power by 50 per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Radical promotion class and prevents access to the Crusader and Arbiter promotion classes.
Hammer Time 3 Hammer Time reduces Hammer Time cost by 3 Mana by per point spent.
Symbol of Fury 1 Symbol of Fury enhances Symbol of Fury to no longer cause healing and instead damage enemies within its radius.
Searing Light 1 Searing Light replaces Searing Light and causes Holy damage with a 9 second cooldown. Searing Light won't inflict Blindness if reused more quickly than once every 21 seconds.
Divine Purpose 1 Divine Purpose enhances Divine Purpose to reduce its cost to 500 Soul Power.
Critical Illumination 1 Critical Illumination enhances Critical Illumination to also increase Critical Hit Chance with each hit until you score three critical hits or the effect ends.
Transcendence 3 Transcendence improves Ranged Distance Bonus by 2 per point spent.
Radical 1 This talent grants the Radical passive power.\n\nIncreases by 10%:\nFire Damage Bonus\nFire Damage Cap\n\nYou can now equip:\nRunic Mystical Throwing Hammers\nRunic Bucklers\nRunic Medium Shields
Benediction 3 Benediction improves Support Power by 200 per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Crusader promotion class and prevents access to the Radical and Arbiter promotion classes.
Divine Intervention 3 Divine Intervention improves Critical Healing Chance by 3% per point spent.
Blessed Symbol 1 Blessed Symbol enhances Blessed Symbol to increase Critical Healing Chance and Critical Healing Amount by 20% for allies and yourself who remain within its radius.
Healing Hand 1 Healing Hand enhances Healing Hand to also heal friendly targets within its deploy radius.
Empowered Circle of Life 1 Empowered Circle of Life enhances Empowered Circle of Life so allies are revived with 40% maximum Health.
Divine Illumination 1 Divine Illumination enhances Divine Illumination to also heal group members and yourself over time.
Invocation of Renewal 3 Invocation of Renewal improves Critical Healing Amount by 5% per point spent.
Crusader 1 This talent grants the Crusader passive power.\n\nIncreases by 10%:\nFire Damage Bonus\nFire Damage Cap\n\nFinal Mitigations Cap increases by 25%\n\nYou can now equip:\nRunic Mystical Throwing Hammers\nRunic Bucklers\nRunic Medium Shields
Interdiction 3 Interdiction improves Attack Control Intensity by 5% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Arbiter promotion class and prevents access to the Crusader and Radical promotion classes.
Spiritual Restraint 3 Spiritual Restraint improves Movement Control Intensity by 5% and Support Power by 100 per point spent.
Seismic Symbol 1 Seismic Symbol enhances Seismic Symbol to knock down up to three enemies within its radius when it is deployed.
Big Hands 1 Big Hands replaces Big Hands and doubles its aimed deploy radius.
Divine Alacrity 1 Divine Alacrity enhances Divine Alacrity to reset the cooldown of Divine Alacrity, Divine Alacrity, Divine Alacrity, and Divine Alacrity.
Wrathful Illumination 1 Wrathful Illumination enhances Wrathful Illumination causing your next Wrathful Illumination attack within 5 seconds to stun an enemy.
Celestial Authority 3 Celestial Authority improves Hard Control Intensity by 5% per point spent.
Arbiter 1 This talent grants the Arbiter passive power.\n\nIncreases by 10%:\nFire Damage Bonus\nFire Damage Cap\n\nFinal Mitigations Cap increases by 25%\n\nYou can now equip:\nRunic Mystical Throwing Hammers\nRunic Bucklers\nRunic Medium Shields