Druid

A healing and magic casting class that uses staves and promotes to Stormcaller, Archdruid, or Earthkeeper.
Available Races
Icon Name Description
Pack Avatar Pack Avatar Empowers your group, increasing critical strike by 15%, critical damage by 25%, damage bonus by 12%, and attack power by 175 for 30 seconds. Allies receiving this effect will gain avatar fatigue and be unable to benefit from any form of avatar for 5 min.
Storm Avatar Storm Avatar Empowers you, increasing critical strike by 15%, critical damage by 25%, damage bonus by 12%, and attack power by 175 for 30 seconds. Receiving this effect you will gain avatar fatigue and be unable to benefit from any form of avatar for 5 min.
Bark Skin Bark Skin Toughens the hide of group members and you applying a barrier for 15 seconds preventing 280 to 520 damage.
Contain Essence Contain Essence Raises your life affinity reducing your essence gain by 35% for 45 seconds.
Death Surge Death Surge Floods the area with a wave of death pushing nearby enemies away and causing them 256 - 384 + 320% weapon damage as nature damage, restoring 25% to 35% maximum health and gaining the power of death granting a 10% damage bonus for 30 seconds. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Essence Scram Essence Scram Drains you of essence repeatedly inflicting 40 - 60 + 50% weapon damage to nearby enemies, restoring 25% to 35% maximum health to group members and you, granting temporary damage immunity, removing expose and dizzy effects. You become briefly invulnerable to damage and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Empower Empower Embraces death increasing your essence gain by 35% for 45 seconds.
Coalesce Life Coalesce Life Manifests an orb at your targeted location that allies or you may use to heal 32 to 40 + 14. 4% support power.
Coalesce Life II Coalesce Life II Manifests an orb at your targeted location that allies or you may use to heal 32 to 40 + 14. 4% support power.
Coalesce Nature Coalesce Nature Manifests an orb at your targeted location that allies or you may use to heal 72 to 88 + 32% support power as well as restoring resources for allies.
Healing Rain Healing Rain Blankets the targeted area with life energy, instantly healing 11 to 13 + 4. 8% support power up to 10 times. This power generates a high amount of essence.
Leeching Seed Leeching Seed Causes an enemy to become lethargic reducing their melee power damage bonus by 20% for 15 seconds, as well as applying a movement speed reduction.
Natural Bond Natural Bond Buffs damage bonus by 5% for group members and you for 45 seconds.
Nature's Avatar Nature's Avatar Empowers a targeted ally adding 30% critical strike, 50% critical damage, 24% damage bonus and 350 attack power.
Nature's Grace Nature's Grace Increases healing by 10% for 45 seconds.
Forest Whispers Forest Whispers Grants a chance that any druid power executed from the death tray may remove the essence cost of the next druid power. Forest whispers increases your 35% damage reduction for 15 seconds when your health drops below 20%. This can occur once every 90 seconds.
Retaliate Retaliate Returns you to your feet dealing 88 - 132 + 110% weapon damage to nearby enemies and healing you for 3% of your maximum health over three seconds.
Capacitor Capacitor Generates a stack of capacitance when you hit a target with electricity damage. If you gain 8 stacks in 10 seconds, lightning shield is applied to you. Lightning shield grants 20% retribution, and you gain 25 essence every 2 seconds for 15 seconds.
Commune With Nature Commune With Nature Increases your healing bonus by 5%. Whenever you gain essence and your total essence is greater than 500, you will commune with nature. Commune with nature reduces your essence by 500 and applies a resource restoration to all group members within 30m of you. Triggering this effect will cause nature languor, which will prevent you from triggering this effect for 45 seconds.
Force Of Nature Force Of Nature Empowers you to gain nature's force when you successfully hit with more than 3 blight orbs in a single blight detonation. Nature's force causes your spark to deal 25% additional damage, and coalesce life orbs to heal for 25% additional healing for 20 seconds.
Will O' Wisps Will O' Wisps Charges up and flings a will o' wisp to heal allies in an 8m area for 108 - 132 + 48% support power.
Aurora Emitter Aurora Emitter Strikes enemies with lightning in an area for 79 - 119 as weapon_damage_type_electric damage. Enemies damaged are left electrified, and will pulse an additional 27 to 40 + 25% weapon damage as weapon_damage_type_electric damage over 15 seconds to nearby friendlies.
Spark Spark Channels lightning at your target for 33 - 50 + 42% weapon damage as weapon_damage_type_electric damage, and chaining around to other nearby enemies for further damage. Striking with spark three times in succession triggers spark focus, increasing your critical strike by 100% for 9 seconds or until your next hit.
Focused Spark Focused Spark Channels lightning at your target for 64 - 96 + 80% weapon damage as weapon_damage_type_electric damage.
Blight Blight Deploys a field causing each coalesce life orb to explode catastrophically for 86 - 130 + 108% weapon damage as weapon_damage_type_earth damage while coalesce nature orbs explode for 90 to 136 + 113% weapon damage as weapon_damage_type_earth damage. Enemies caught in the field have their nature and electricity defenses reduced by 20%.
Faerie Flames Faerie Flames Engulfs an enemy in faerie fire decreasing physical mitigations by 20 for 30 seconds. While affected, the target cannot stealth.
Gaea's Wail Gaea's Wail Unleashes a bear spirit that may chain to additional enemies up to two times causing 168 - 252 + 210% weapon damage as weapon_damage_type_earth damage. Those hit will also suffer 133 - 200 weapon_damage_type_earth damage over 12 seconds.
Lightning Burst Lightning Burst Electrifies enemies with lightning for 110 - 165 + 138% weapon damage as weapon_damage_type_electric damage.
Lightning Strike Lightning Strike Strikes enemies with lightning for 109 - 163 + 136% weapon damage as weapon_damage_type_electric damage, while also dazing them.
Ritual Sacrifice Ritual Sacrifice Instantly sacrifices 8% of your maximum #cost_type# to restore 20% of your maximum essence up to 79% of maximum.
Sacrifice Sacrifice Instantly sacrifices 20% of your maximum #cost_type# to restore 20% of your maximum essence up to 79% of maximum.
Shroud Of Darkness Shroud Of Darkness Protects you with darkness giving enemies who strike you a chance to be stunned.
Wicked Winds Wicked Winds Launches a swirling maelstrom to fling enemies around and causing 193 - 290 + 242% weapon damage as weapon_damage_type_earth damage.
Quick Burn Quick Burn Tips the scales toward death, increasing how fast you generate essence by 50%. Also increases your healing bonus by 5%. Equipping this passive power prevents equipping slow growth.
Slow Growth Slow Growth Favors the forces of life, reducing how fast you generate essence by 50%. Also increases your healing bonus by 3%. Equipping this passive power prevents equipping quick burn.
Call Storm Call Storm Calls lightning to strike a target stunning them and causing 128 - 192 + 160% weapon_damage_type_electric weapon damage.
Grounding Grounding Protects group members and you with increased electricity resistance.
Ironwood Body Ironwood Body Reduces all damage taken by 50% for 10 seconds when your health drops below 35%. This cannot occur more than once every 45 seconds.
Electrogenesis Electrogenesis Has a chance to spawn coalesce life orbs near you when damaging enemies.
Icon Name Points Description
Faerie Flames 1 This talent grants the Faerie Flames power.
Foresight 5 Foresight improves Critical Healing Chance by 1% per point spent.
Thick Skin 5 Thick Skin improves Physical Resistance by 1% per point spent.
Bark Skin 1 This talent grants the Bark Skin power.
Remnant of Gaea 1 This talent grants the Remnant of Gaea power.
Call Storm 1 This talent grants the Call Storm power.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Mark of the Storm 1 This talent grants the Mark of the Storm passive power.
Potential Energy 3 Potential Energy improves Attack Power by 75 per point spent.
Shock and Awe 3 Shock and Awe improves Critical Hit Chance by 3% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Nature's Grace 1 This talent grants the Nature's Grace power.
Lines of Force 3 Lines of Force improves Critical Hit Damage by 5% per point spent.
Yielding Roots 3 Yielding Roots improves Control Defense by 10% per point spent.
Embedded Spores 3 Embedded Spores improves Critical Chance Defense by 3% per point spent.
Ritual Sacrifice 1 This talent replaces the Ritual Sacrifice power with the Ritual Sacrifice power.
Flow of Nature 1 Flow of Nature improves all Coalesce Life Orbs by 50%.
Ironwood Skin 3 Ironwood Skin improves Physical Resistance by 2% per point spent.
Magic Dance 3 Magic Dance improves Personal Healing Modifier by 1.5% per point spent.
Dream Away 3 Dream Away improves Critical Healing Amount by 5% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Leeching Seed 1 This talent grants the Leeching Seed power.
Loved by the Sun 3 Loved by the Sun improves Healing Bonus by 2% per point spent.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Nature's Cornerstone 1 This talent grants the Nature's Cornerstone power.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Weather Sense 3 Weather Sense grants the powers:\nWeather Sense\nWeather Sense\n\nThe Weather Sense power will now also apply a Severe Electrocution DoT to enemies.\n\nIncreases Attack Power by 75 per point spent.\n\nYou can now equip:\nBucklers\n\n\nWARNING: Purchasing this talent promotes you to the Stormcaller promotion class and prevents access to the Archdruid and Earthkeeper promotion classes.
Plasma Spark 3 Plasma Spark enhances the Plasma Spark power:\n\nStriking with Plasma Spark three times in succession triggers Plasma Spark, increasing your Critical Hit Chance by 50% for 9 seconds or until your next hit.\n\nAdditionally increase Plasma Spark's Base Power Damage by 10% per point spent.
Storm Avatar 1 This talent grants the Storm Avatar power.
Electric Skin 1 Electric Skin enhances Barrier effects to have 50% increased mitigation against Crushing, Electricity, and Piercing damage types.
Lightning Burst 1 This talent grants the Lightning Burst power.
Lightning Bugs 1 Lightning Bugs enhances Lightning Bugs and Lightning Bugs to reduce the target's Final Electricity Mitigation by 15%. This does not stack with Lightning Bugs field effects.
Fury of the Storm 3 Fury of the Storm increases your Damage Bonus by 1% per point spent.
Stormcaller 1 This talent grants the Stormcaller passive power.\n\nIncreases by 10%:\nElectricity Damage Bonus\nElectricity Damage Bonus Cap\n\nYou can now equip:\nRunic Sickles\nRunic Bucklers
Forest Affinity 3 Forest Affinity grants the Life Power Tray and the following powers:\nForest Affinity\nForest Affinity\nForest Affinity\nForest Affinity\nForest Affinity\n\nIncreases Attack Power by 50, and Support Power by 100 per point spent.\n\nYou can now equip:\nMystical Staves\n\nNew Mechanic: Essence Burn\nLife Powers will generate Essence when used. If your Essence fills over 80% you will gain Essence Burn, causing you to take damage each second until you die or reduce your Essence under 80%.\n\nUsing powers in the Death Powers Tray will reduce your Essence.\n\n\nWARNING: Purchasing this talent promotes you to the Archdruid promotion class and prevents access to the Stormcaller and Earthkeeper promotion classes.
Blur 3 Blur reduces the amount of Damage Taken by 2% per point spent.
Barbed Thorns 1 Barbed Thorns enhances Barbed Thorns increasing Thorns by 200%.
Pack Avatar 1 This talent grants the Pack Avatar power.
Shroud of Darkness 1 This talent grants the Shroud of Darkness power.
Might of Blight 1 Might of Blight enhances Might of Blight to cause Orbs in your field to deal 25% more damage when they explode.
Heart of the Wild 3 Heart of the Wild improves Maximum Health by 500 per point spent.
Archdruid 1 This talent grants the powers:\nArchdruid\nArchdruid\n\nIncreases by 10%:\nNature Damage Bonus\nNature Damage Bonus Cap\nFinal Mitigations Cap\n\nYou can now equip:\nMail Armor\nRunic Mystical Staves
Gift of Nature 3 Gift of Nature grants the Life Power Tray and the following powers:\nGift of Nature\nGift of Nature\nGift of Nature\n\nIncreases Support Power by 225 per point spent.\n\nYou can now equip:\nMystical Staves\n\nNew Mechanic: Essence Burn\nLife Powers will generate Essence when used. If your Essence fills over 80% you will gain Essence Burn, causing you to take damage each second until you die or reduce your Essence under 80%.\n\nUsing powers in the Death Powers Tray will reduce your Essence.\n\n\nWARNING: Purchasing this talent promotes you to the Earthkeeper promotion class and prevents access to the Archdruid and Stormcaller promotion classes.
Blood of Gaea 3 Blood of Gaea improves Critical Healing Chance by 2% per point spent.
Partial Redirection 1 Partial Redirection enhances Coalesce Life Orbs to also heal you for a small amount when an ally is healed by an orb.
Oaken Guard 1 Oaken Guard enhances Oaken Guard to only apply to you, and to heal you for 450 +35% Weapon Damage over 8 seconds if the Barrier is broken.
Healing Rain 1 This talent grants the Healing Rain power.
Nature's Avatar 1 This talent grants the Nature's Avatar power.
Secret of Stone 3 Secret of Stone improves Critical Healing Amount by 5% per point spent.
Earthkeeper 1 This talent grants the powers:\nEarthkeeper\nEarthkeeper\n\nIncreases by 10%:\nHealing Bonus\nHealing Bonus Cap\nFinal Mitigations Cap\n\nYou can now equip:\nMail Armor\nRunic Mystical Staves