Duelist

A DPS class that uses pistols and rapiers and promotes to Slayer, Vanguard Scout, or Dirge.
Available Races
Icon Name Description
Saber Attack 1 Saber Attack 1 Attacks for 56 - 84 + 70% weapon damage.
Saber Attack 2 Saber Attack 2 Attacks for 72 - 109 + 91% weapon damage.
Saber Attack 3 Saber Attack 3 Attacks for 65 - 97 + 81% weapon damage.
Dynamite Dynamite Explodes for 320 - 480 + 400% weapon damage while generating two dodge pips and allowing you to dodge 14m away. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Flintlock Shot Flintlock Shot Shoots for 107 - 160 + 134% weapon damage and generates two pips. If flintlock shot hits an exposed enemy while they attack or use an ability they are knocked down, and take additional damage and you generate an additional pip.
Impale Impale Stabs to the vitals inflicting instant damage and causing your target to bleed for 50 - 50 + 50% weapon damage until the target is either fully healed or they drop below a certain health threshold. Effects scale with pips spent. 1 pip: 55 - 82 and bleed until under 90% health. \n2 pips: 110 - 164 and bleed until under 80% health. \n3 pips: 165 - 246 and bleed until under 70% health. \n4 pips: 220 - 328 and bleed until under 60% health. \n5 pips: 275 - 410 and bleed until under 50% health.
Inconceivable! Inconceivable! Tests your luck gaining between one and six buffs! buff durations and your luck scale with pips spent. Humiliations galore: every pip generator earns an additional pip \nbonetti's defense: adds 25 in combat health regeneration \ncapo ferro: gain a chance to attack twice with saber attack and pistol shot \nprepare to die: increase damage by 9% \nagrippa: increase critical strike by 9% \nthibault: increase critical amount by 19%.
Opportunist Opportunist Causes saber attacks to have a 20% chance to reset the cooldown on flintlock shot.
Dirge Dirge Causes impale to inflict 79 - 119 + 99% weapon damage per pip spent and refund one pip when used against an enemy under 50% hitpoints.
Slayer Slayer Turns the odds in your favor by earning stacks of feeling lucky when scoring critical hits with any non-basic power. Stacks of feeling lucky are spent when performing certain powers to modify them as described below:inconceivable:\nluck increases coin flips by 1 per 2 stacks\nluck increases duration by 1 second per stackredirect pain:\nluck increases barrier by 100 per stack\nluck increases retribution by 1% per stack\nluck increases duration by 1 second per stackdodge:\nrecover a dodge pip with 10 stacks.
Vanguard Scout Vanguard Scout Grants 35% lifesteal for attacks made while maintaining stealth.
Pepperbox Shot Pepperbox Shot Blasts up to three targets causing 18 - 27 + 23% weapon damage. Effects scale with pips spent. \n1 pip: 18 - 27\n2 pips: 36 - 54\n3 pips: 54 - 81\n4 pips: 72 - 108\n5 pips: 90 - 135 and targets are stunned.
Pistol Shot Pistol Shot Shoots an enemy for 40 - 60 + 50% weapon damage while generating a pip.
Rapid Fire Rapid Fire Unleashes a deadly barrage of hot lead causing 19 - 28 + 24% weapon damage and increasing your critical strike by 2% for each hit. Number of shots scale with pips spent:1 pip: 4 shots. \n2 pips: 8 shots. \n3 pips: 12 shots. \n4 pips: 16 shots. \n5 pips: 20 shots.
Redirect Pain Redirect Pain Applies a damage preventing barrier and then begins reflecting damage back to your attackers if the barrier is broken. Effects scale with pips spent. 1 pip: gain 400 barrier and 15% retribution for 6 seconds\n2 pips: gain 650 barrier and 25% retribution for 9 seconds\n3 pips: gain 900 barrier and 35% retribution for 12 seconds\n4 pips: gain 1150 barrier and 45% retribution for 15 seconds\n5 pips: gain 1400 barrier and 55% retribution for 18 seconds.
Retaliate Retaliate Returns you to your feet, damaging all nearby enemies for 105 - 158 + 132% weapon damage. Retaliating an exposed enemy generates an additional pip and resets retaliate's cooldown.
Ambush Ambush Leaps you out of your burrow performing a deadly surprise attack for 117 - 176 + 147% weapon damage and generating two pips. If ambush hits an exposed enemy while they attack or use an ability they are knocked down, take additional damage and you earn additional pips.
Cheap Shots Cheap Shots Lets you leave your burrow temporarily to deliver a quick volley of five shots to a single target each causing 65 - 97 + 81% weapon damage before returning to your burrow again if you can avoid damage. Striking exposed targets has a 100% critical strike modifier.
Go For Broke Go For Broke Leaps you from your burrow with full commitment, unleashing a deadly hail of gunfire assaulting up to three targets in a cone multiple times for 39 - 58 + 48% weapon damage before returning to your burrow again if you can avoid damage. Striking exposed targets has a 100% critical strike modifier.
Recon Recon Applies the exposed debuff to reveal weaknesses you and other specialists may capitalize on.
Snipe Snipe Explodes you from hiding with a surprise attack for 82 - 124 + 103% weapon damage and generating two pips. If snipe hits an exposed enemy, snipe gains 100% critical strike, and you earn additional pips.
Tunnel Tunnel Excavates a path directly ahead of you, ignoring walls and objects in your path.
Vanish Vanish Lets you dive into your burrow becoming immune to damage and control effects for a short time and leaving an explosive decoy in your place that explodes for 213 - 320 + 267% weapon damage. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Icon Name Points Description
Flintlock Shot 1 This talent grants the Flintlock Shot power.
Flick of the Blade 5 Flick of the Blade improves Critical Hit Chance by 1% per point spent.
Nimbleness 5 Nimbleness improves Resist All by 1% per point spent.
Ambush 1 This talent grants the Ambush power.
Go for Broke 1 This talent grants the Go for Broke power.
Tunnel 1 This talent grants the Tunnel and Tunnel powers.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Pepperbox Shot 1 This talent grants the Pepperbox Shot power.
Critical Insight 3 Critical Insight improves Critical Hit Chance by 2% per point spent.
Cunning Jabs 3 Cunning Jabs improves Armor Penetration: Physical by 1% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Impale 1 This talent grants the Impale power.
Artful Advance 3 Artful Advance improves Critical Hit Damage by 5% per point spent.
Steady Hand 3 Steady Hand improves Attack Power by 75 per point spent.
Guile 3 Guile improves Armor Penetration: Physical by 1% per point spent.
Redirect Pain 1 This talent grants the Redirect Pain power.
Sneaky 1 Sneaky improves Stealth by 25.
Wily 3 Wily improves Control Defense by 7% per point spent.
Energetic 3 Energetic improves Maximum Stamina by 5 per point spent and Basic Attack Damage by 5% per point spent.
Inconceivable 1 This talent grants the Inconceivable power.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Spunky 3 Spunky improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent.
Charming 3 Charming improves Personal Healing Modifier by 1.5% per point spent.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Rapid Fire 1 This talent grants the Rapid Fire and Rapid Fire powers.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Dead Eye 3 Dead Eye improves Critical Hit Chance by 2% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Slayer promotion class and prevents access to the Vanguard Scout and Dirge promotion classes.
Keen Aim 3 Keen Aim improves Ranged Distance Bonus by 3 per point spent.
Quick Draw 1 Quick Draw enhances Quick Draw and Quick Draw to have a chance to reset the cooldown on Quick Draw. In addition Quick Draw can now be instantly Flash-Cast.
Run and Gun 1 Run and Gun enhances Run and Gun to increase your Movement Speed In Combat by 25% while you channel.
Dynamite 1 This talent grants the Dynamite power.
Triple-Aught Shot 1 Triple-Aught Shot enhances Triple-Aught Shot to cause 50% more damage.
Bewildering Offense 3 Bewildering Offense improves Armor Penetration: Physical by 2% per point spent.
Slayer 1 This talent grants the Slayer passive power.\n\nIncreases by 10%:\nPiercing Damage Bonus\nCrushing Damage Bonus\nPiercing Damage Cap\nCrushing Damage Cap\n\nYou can now equip:\nRunic Pistols\nRunic Rapiers
Lurk More 3 Lurk More improves Stealth by 5 and Stealth Damage Bonus 10% by per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Vanguard Scout promotion class and prevents access to the Slayer and Dirge promotion classes.
Tenacity 3 Tenacity improves Maximum Health by 350 per point spent.
Daring Escape 1 Daring Escape enhances Daring Escape powers to recover 35 Stamina over 7 seconds.
Spy Master 1 Spy Master enhances Spy Master to reduce an enemy's Critical Hit Chance Defense and reduce its cooldown.
Fast Tunneling 1 Fast Tunneling enhances Fast Tunneling reducing its cooldown to 12 seconds.
Cheap Shots 1 This talent grants the Cheap Shots power.
Shiny Coat 3 Shiny Coat improves Personal Healing Modifier by 1.5% per point spent.
Vanguard Scout 1 This talent grants the Vanguard Scout passive power.\n\nIncreases by 10%:\nPiercing Damage Bonus\nCrushing Damage Bonus\nPiercing Damage Cap\nCrushing Damage Cap\n\nYou can now equip:\nRunic Pistols\nRunic Rapiers
Persistence 3 Persistence improves Maximum Health by 250 per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Dirge promotion class and prevents access to the Vanguard Scout and Slayer promotion classes.
Marksmanship 3 Marksmanship improves Ranged Distance Bonus by 3 per point spent.
Go for the Knees 1 Go for the Knees enhances Go for the Knees and Go for the Knees to always inflict Knockdown.
Gut Wound 1 Gut Wound enhances Gut Wound to inflict Stun when performed using five Pips.
Press the Advantage 1 Press the Advantage enhances Press the Advantage to also apply a heal over time effect.
Explosive Shot 1 Explosive Shot enhances Explosive Shot to reduce the target's Piercing Mitigation by 25% when performed using five Pips.
Quick Reload 3 Quick Reload improves Hard Control Intensity by 7% per point spent.
Dirge 1 This talent grants the Dirge passive power.\n\nIncreases by 10%:\nPiercing Damage Bonus\nCrushing Damage Bonus\nPiercing Damage Cap\nCrushing Damage Cap\n\nFinal Mitigations Cap increases by 25%\n\nYou can now equip:\nMail Armor\nPlate Armor\nRunic Pistols\nRunic Rapiers