Knight

A tank and melee DPS class that promotes to Swordsman, Secutor, or Sentinel.
Available Races
Icon Name Description
Ruby Slash Ruby Slash Slashes in front of you for 60 - 82 + 71% weapon damage. Scoring three or more consecutive basic attacks will activate shield bash.
Emerald Slash Emerald Slash Slashes in front of you for 86 - 117 + 101% weapon damage. Scoring three or more consecutive basic attacks will activate shield bash.
Bloodstone Spin Bloodstone Spin Slashes in front of you for 88 - 119 + 103% weapon damage. Scoring three or more consecutive basic attacks will activate shield bash.
Block Block Reduces damage by 50% and prevents crowd control effects. Your damage increases by 15% for 5 seconds for each 150 damage taken while blocking. Taking more than 150 damage while blocking increases damage by 15% for 5 seconds for each 150 damage taken while blocking and activates shield bash. This attack can be instantly flash-cast.
Chain Attack Chain Attack Throws a chain to pull an enemy toward you causing 130 - 176 + 153% weapon damage.
Whirling Leap Whirling Leap Pulls in nearby enemies and damages them for 232 - 314 + 273% weapon_damage_type_crushing weapon damage. You gain a damage preventing barrier, become immune to control effects and your expose statuses are removed.
Noble Blood Noble Blood Deals 60 - 81 + 70% weapon damage to enemies in a cone. You gain a barrier lasting up to 15 seconds.
Oath Of Will Oath Of Will Recovers 350 energy over 3 seconds.
Onslaught Onslaught Attacks in front of you twice for 74 - 100 + 87% weapon damage each strike.
Brutal Strike Brutal Strike Attacks in front of you for 168 - 227 + 197% weapon damage.
Twin Assault Twin Assault Attacks in front of you twice for 15 - 20 + 17% weapon damage each strike.
Shockwave Shockwave Attacks enemies in front of you, dealing 171 - 232 + 202% weapon_damage_type_crushing weapon damage and leaving them knocked down.
Obliterate Obliterate Slashes three times around you for 67 - 90 + 79% weapon damage, applying a moderate bleed to all hit.
Pursuit Pursuit Charges you forward 20m and strike with your shield, dealing 119 - 161 + 140% weapon_damage_type_crushing weapon damage.
Retaliate Retaliate Returns you to your feet, damaging all nearby enemies twice for 57 - 77 + 67% weapon damage. This attack may only be used while controlled.
Shield Slam Shield Slam Charges you forward 3. 1m and slams up to three enemies in front of you for 82 - 111 + 97% weapon_damage_type_crushing weapon damage. If charged more than 66%, this attack has a 100% critical strike modifier and pushes your targets back.
Shield Swipe Shield Swipe Attacks in front of you for 113 - 153 + 133% weapon_damage_type_crushing weapon damage.
Shield Stun Shield Stun Attacks in front of you for 115 - 156 + 136% weapon_damage_type_crushing weapon damage, stunning your target.
Shield Bash Shield Bash Strikes with a shield attack that hits for 50 - 67 + 58% weapon_damage_type_crushing weapon damage, leaving your target dazed and removing two dodge. Shield bash has a 100%critical strike for 94 - 128 if used again within five seconds. This attack is enabled after performing three consecutive basic attacks or when you fill your block meter. This attack can be instantly flash-cast.
Resolve Resolve Heals 4% of your maximum health, 20 stamina, and 25 energy every second for 4 seconds when your health drops below 20%. This can happen once every 90 seconds.
Macemanship Macemanship Increases the amount of energy restored from the echoing assualt talent by 5%. Stunning or knocking down an enemy while also wielding a mace casts skullcrusher on you. Skullcrusher increases your damage bonus by 15% and in combat movement speed by 25% for 6 seconds.
Shieldmanship Shieldmanship Increases the amount of base damage of shield bash by 50%. All shield attacks that damage an enemy instantly enable the shield bash power. Shield bashing an enemy will not enable itself.
Swordsmanship Swordsmanship Has a chance to cast mighty surge on you when you perform any non-basic, non-shield melee attack while also wielding a sword. Mighty surge increases your basic attack damage by 50% and basic attack damage cap by 20% for 10 seconds.
Icon Name Points Description
Shield Swipe 1 This talent grants the Shield Swipe power.
Martial Weaponry 5 Martial Weaponry improves Min and Max Weapon Damage by 2 per point spent.
Armor Bearer 5 Armor Bearer improves Physical Resistance by 1% per point spent.
Block 1 This talent grants the Block power.
Shield Bash 1 This talent grants the Shield Bash power.
Shield Slam 1 This talent grants the Shield Slam power.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Hoplitodromos 1 This talent grants the Hoplitodromos power and the Hoplitodromos passive power.
Vitality 3 Vitality improves Maximum Energy by 75 per point spent.
Break the Law 3 Break the Law reduces Long Power Cooldowns by 10% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Chain Attack 1 This talent grants the Chain Attack power.
Into the Fray 3 Into the Fray improves Critical Hit Damage by 5% per point spent.
Endurance 3 Endurance improves Maximum Stamina by 5 per point spent.
Hardiness 3 Hardiness improves In and Out of Combat Health Regeneration by 5 per point spent.
Noble Blood 1 This talent grants the Noble Blood power.
Unbreakable 1 Unbreakable increases Unbreakable and Fortified Shield Slam damage reduction by 10%.
Bulwark 3 Bulwark improves Physical Resistance by 2% per point spent.
Chivalry 3 Chivalry improves Movement Speed while mounted by 5% per point spent.
Tactical Mastery 3 Tactical Mastery improves Power Efficiency by 8% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Echoing Assault 1 Echoing Assault enhances Stun and Knock Down to recover 15% Energy when applied.
Pell Training 3 Pell Training improves Critical Hit Chance by 2% per point spent.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Onslaught 1 This talent grants the Onslaught power.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Commanding Vow 3 Commanding Vow improves Attack Power by 75 per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Swordsman promotion class and prevents access to the Secutor and Sentinel promotion classes.
Mercy 3 Mercy improves Damage Bonus by 1% per point spent.
Fortified Shield Slam 1 Fortified Shield Slam enhances Fortified Shield Slam so you are considered Blocking while charging.
Critical Obliteration 1 Critical Obliteration enhances Critical Obliteration to cause Bleed effects to have a 100% Critical Hit Chance.
Oath of Destruction 1 Oath of Destruction enhances Oath of Destruction to increase your Critical Hit Chance by 25% for 15 seconds or until you crit three times.
Double Time 1 Double Time reduces the cooldown of Double Time by 50%.
Combat Tactics 3 Combat Tactics improves Critical Hit Chance by 2% per point spent.
Swordsman 1 This talent grants the Swordsman passive power.\n\nIncreases by 10%:\nSlashing Damage Bonus\nSlashing Damage Bonus Cap\n\nYou can now equip:\nRunic Axes\nRunic Longswords\nRunic Maces\nRunic Short Swords\nRunic Bucklers\nRunic Medium Shields
Unstoppable 3 Unstoppable improves Control Defense by 10% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Secutor promotion class and prevents access to the Swordsman and Sentinel promotion classes.
Liberality 3 Liberality improves Maximum Health by 500 per point spent.
Mighty Shield 1 Mighty Shield increases the base damage of Mighty Shield, Mighty Shield, and Mighty Shield by 15%.
Board and Board 1 Board and Board enhances Board and Board to instantly enable the Board and Board power when hitting a target while more than 2/3rds charged.
Oath of Protection 1 Oath of Protection enhances Oath of Protection to reduce the cost of maintaining Block by 75% and lose no additional Stamina when Blocking Big Hits for 12 seconds.
Fallback 1 Fallback enhances Fallback to apply a Barrier to the player when it ends.
Armory 3 Armory improves Personal Damage Modifier to reduce damage by 1.5% per point spent.
Secutor 1 This talent grants the Secutor passive power.\n\nIncreases by 10%:\nCrushing Damage Bonus\nCrushing Damage Bonus Cap\nFinal Mitigations Cap\n\nYou can now equip:\nRunic Axes\nRunic Longswords\nRunic Maces\nRunic Short Swords\nRunic Bucklers\nRunic Medium Shields\nRunic Tower Shields\nTower Shields
Grip Strength 3 Grip Strength improves Power Efficiency and Power Efficiency Cap by 5% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Sentinel promotion class and prevents access to the Swordsman and Secutor promotion classes.
Heartless 3 Heartless improves Hard Crowd Control by 6% per point spent.
Ringing Shield 1 Ringing Shield enhances Ringing Shield to also Suppress the target when it is more than 2/3rds charged.
Entangling Chains 1 Entangling Chains also applies a Slow effect to the target.
Freeze Recruit Freeze! 1 Freeze Recruit Freeze! enhances Freeze Recruit Freeze! to also Root enemies.
Stop! 1 Stop! enhances Stop! to Stun the nearest enemy.
Pinning 3 Pinning improves Movement Crowd Control by 6% per point spent.
Sentinel 1 This talent grants the Sentinel passive power.\n\nIncreases by 10%:\nCrushing Damage Bonus\nCrushing Damage Bonus Cap\n\nYou can now equip:\nRunic Axes\nRunic Longswords\nRunic Maces\nRunic Short Swords\nRunic Bucklers\nRunic Medium Shields