Ranger

A predominantly ranged class that can use bows, daggers, or short swords. The Ranger can equip leather armor and use a variety of arrow types. Ranger promotes to Archer, Warden, or Brigand.
Available Races
Icon Name Description
Alertness Alertness Increases your perception by 25, attack power by 50, removing the exposed state and detecting enemies in stealth for group members and you.
Archers Stake Archers Stake Creates a field granting 100 attack power to you for 30 seconds as long as you remain near the stake.
Treant Wood Stake Treant Wood Stake Creates a field granting 100 attack power to you for 30 seconds as long as you remain near the stake.
Barrage Barrage Shoots 12 volleys of arrows at a ground location dealing 30 - 40 + 35% weapon damage per volley hitting up to 5 targets within 8m. This power's maximum range cannot be modified.
Straight Shot Straight Shot Shoots an arrow towards your reticle that deals 227 - 307 + 267% weapon damage.
Power Shot Power Shot Shoots an arrow towards your reticle that deals 227 - 307 + 267% weapon damage.
Multi-Purpose Shot Multi-Purpose Shot Shoots an arrow toward your reticle dealing 227 - 307 + 267% weapon damage and applying additional effects with fully charged shots while using exotic arrows. Check your arrow's description for details on additional effects.
Ricochet Shot Ricochet Shot Charges an arrow and shoot it towards your reticle dealing 158 - 213 + 186% weapon damage. The arrow will ricochet to a second target within 6m and then ricochet to a third target. If you hit 3 targets with this power, you gain the hot shot buff which applies 10 critical hit damage for 15 seconds.
Cross Slash Cross Slash Slashes in front of you twice for 38 - 51 + 44% weapon damage. Applies a moderate bleed effect.
Dagger Spin Dagger Spin Spins you in place and deal 41 - 55 + 48% weapon damage around you.
Disengage Disengage Leaps you backwards 25m rooting your target, dealing 148 - 201 + 175% weapon damage and placing you into your ranged tray.
Explosive Trap Explosive Trap Places an explosive trap at your feet which explodes when an enemy approaches it dealing 57 - 77 + 67% weapon damage as weapon_damage_type_fire damage. /n/nall targets hit are knocked into the air. /n/ntrap will exist for 60 seconds.
Launch Explosive Trap Launch Explosive Trap Shoots an explosive trap at a ground location, which explodes when an enemy approaches it dealing 46 - 62 + 54% weapon damage as weapon_damage_type_fire damage. Knocks up all hit. Trap will exist for 60 seconds. This power's maximum range cannot be modified.
Flare Arrow Flare Arrow Shoots a flare arrow lighting the targeted area and revealing any stealth users entering that area. Stealth users revealed in this way are exposed, take 177 - 239 + 208% weapon_damage_type_fire weapon damage and begin burning.
Forest Step Forest Step Blinks you through the forest shadows directly to your target and strike for 76 - 103 + 89% weapon damage.
Jab Jab Slashes in front of you knocking down your target, dealing 136 - 184 + 160% weapon damage. This attack has a 100% critical strike modifier.
Laceration Laceration Slashes in front of you twice for 58 - 78 + 68% weapon damage. Applies a weapon break which reduces that target's damage by 20% for 15 seconds.
Sinister Slash Sinister Slash Slashes in front of you twice for 38 - 52 + 45% weapon damage.
Wicked Slash Wicked Slash Slashes in front of you twice for 50 - 67 + 59% weapon damage.
Vile Slash Vile Slash Slashes in front of you three times for 46 - 62 + 54% weapon damage and gain the spot weakness buff increasing your physical armor penetration by 5%.
Controlled Intentions Controlled Intentions Damages an enemy who is still in stealth and they will become exposed and vulnerable. While you are in the ranged tray you automatically regenerate energy.
Gleeful Strike Gleeful Strike Increases your power damage bonus: melee and power damage bonus: ranged by 10%. Additionally, while the melee power tray is your active tray, all critical hits you land have a chance to restore energy.
Rapid Fire Rapid Fire Shoots up to eight arrows dealing 49 - 66 + 57% weapon damage per arrow while you hold down the power key.
Retaliate Retaliate Returns you to your feet, dealing 113 - 153 + 133% weapon damage to nearby enemies.
Slice N Dice Slice N Dice Slashes in front of you for 45 - 61 + 53% weapon damage each swing.
Ambush Ambush Delivers a lethal surprise attack from the shadows causing 193 - 261 + 227% weapon damage.
Suppression Shot Suppression Shot Shoots at a ground location dealing 93 - 126 + 109% weapon damage. Applies a suppression effect to all hit. This power's maximum range cannot be modified.
Sustain Sustain Grants 40% lifesteal for 30 seconds or until you have restored 30% of maximum health. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Sweep Sweep Slashes in front of you for 113 - 153 + 133% weapon damage. Applies cunning sweep to one nearby group member, which adds a 10% damage bonus to their next attack.
Booby Traps Booby Traps Enhances your traps with additional functionality:explosive trap now also applies a major burning dot to all enemies hit, however those enemies are no longer knocked into the air. Faerie trap now also applies a severe corruption dot to all enemies hit. Concussive trap now also applies a severe bleeding dot to all enemies hit.
Faerie Bomb Faerie Bomb Infuses your explosive trap with faerie magic!your explosive trap power deals 100% more damage, and now lines all enemies damaged with faerie fire, increasing their chance to be critically hit by 8% and preventing them from entering stealth for 30 seconds. Additionally a barrier is applied to you for each enemy damaged.
Call For Fire Call For Fire When activated will reduce the amount of time it takes to fully charge any charged bow power by 50%. To activate, you must gain 2 stacks of called shots in 30 seconds. You will gain stacks of called shots whenever you damage an enemy with any charged bow power while also remaining stationary. Moving will remove the fire for effect buff as well as any called shots stacks on you.
Aero Spin Aero Spin Greatly empowers your dagger spin power. Every 1 second, you will gain 10% increased damage for your next dagger spin, stacking up to 10 times.
Trick Shots Trick Shots Demonstrates your prowess with a bow, causing your movement speed to no longer be reduced while charging any bow basic attacks. Also, improves the double shots! talent so that it deals an additional 25% damage.
Tendon Slice Tendon Slice Slashes in front of you for 162 - 219 + 190% weapon damage. Tendon slice applies a 50% movement reduction to the target.
Faerie Trap Faerie Trap Places a faerie trap at your feet which explodes when an enemy approaches it dealing 57 - 77 + 67% weapon damage as weapon_damage_type_earth damage. /n/nlines all enemies damaged with faerie fire, increasing their chance to be critically hit by 8% and preventing them from entering stealth for 30 seconds. Additionally a barrier is applied to you for each enemy damaged. /n/ntrap will exist for 60 seconds.
Concussive Trap Concussive Trap Places a concussive trap at your feet which explodes when an enemy approaches it dealing 57 - 77 + 67% weapon damage as weapon_damage_type_crushing damage. /n/nall targets hit are stunned. /n/ntrap will exist for 60 seconds.
Twin Surge Twin Surge Slashes in front of you with both blades dealing 57 - 77 + 67% weapon damage twice.
Icon Name Points Description
Rapid Fire 1 This talent grants the Rapid Fire power.
Hunting Party 5 Hunting Party improves Critical Hit Chance by 1% per point spent.
Tree Sparring 5 Tree Sparring improves Physical Armor Bonus by 1% per point spent.
Ricochet Shot 1 This talent grants the Ricochet Shot power.
Archer's Stake 1 This talent grants the Archer's Stake power.
Ambidexterity 1 This talent grants the Off-Hand Weapon Slot and the Ambidexterity power.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Ranger Savvy 1 This talent grants the Ranger Savvy power, and the Ranger Savvy passive power.
Sure Aim 3 Sure Aim improves Critical Hit Chance by 2% per point spent.
On Target 3 On Target improves Critical Hit Damage by 5% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Flare 1 This talent grants the Flare power.
Armor Piercing 3 Armor Piercing improves Armor Penetration: Physical by 1% per point spent.
Cloaked in Moss 3 Cloaked in Moss improves In and Out of Combat Health Regeneration by 5 per point spent.
Something's Amiss 3 Something's Amiss improves Perception by 15 per point spent.
Cross Slash 1 This talent grants the Cross Slash power.
Double Shots! 1 Double Shots! enhances all Charged Bow Powers such that whenever you hit an enemy with a Charged Bow Power you will gain the Double Shots! effect, which will cause your next Charged Bow Power to deal 50% more damage.\n\nYou lose the Double Shots! effect whenever you miss with a Charged Bow Power.
Weathered Resilience 3 Weathered Resilience improves Physical Armor Bonus by 2% per point spent.
Boundless Energy 3 Boundless Energy improves Maximum Energy by 75 per point spent.
Thievery 3 Thievery improves Power Efficiency by 5% per point spent.
Minor Discipline Slot 1 Unlock a Minor Discipline slot.
Faerie Trap 1 This talent grants the Faerie Trap power.
Sleight of Hand 3 Sleight of Hand improves Basic Attack Damage by 5% per point spent.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Exploration Discipline Slot 1 Unlock a Exploration Discipline slot.
Bring Me Everyone! 1 This talent grants the Bring Me Everyone! and Bring Me Everyone! powers.
Major Discipline Slot 1 Unlock this Major Discipline slot and gain access to its first discipline bonus.
Military Training 3 Military Training improves Ranged Power Damage Bonus by 3% per point spent.\n\n\nWARNING: Purchasing this talent promotes you to the Archer promotion class and prevents access to the Warden and Brigand promotion classes.
Exceptional Weaponry 3 Exceptional Weaponry improves Min and Max Weapon Damage by 3 per point spent.
Withering Barrage 1 Enemies hit by your Withering Barrage suffer a 20% Damage Bonus decrease for 15 seconds.
Close Ranks 1 Close Ranks enhances Close Ranks to become Close Ranks, which removes its deploy time and prevents some types of Movement Reduction and Root effects.
Suppression Shot 1 This talent grants the Suppression Shot power.
Amazing Rapidity 1 Amazing Rapidity enhances Amazing Rapidity to shoot 10 arrows instead of 8 and add 10% Critical Hit Chance for 2 seconds for each arrow that does not critically hit, this effect is removed when you land a critical hit.\n\nIf Amazing Rapidity hits an Exposed enemy while they attack or use an ability, they are knocked down and take additional damage.
Target Practice 3 Target Practice improves Far-Sight and Ranged Distance Bonus Cap by 7m per point spent.
Archer 1 This talent grants the Archer passive power.\n\nIncreases by 10%:\nCrushing Damage Bonus\nPiercing Damage Bonus\nSlashing Damage Bonus\nCrushing Damage Bonus Cap\nPiercing Damage Bonus Cap\nSlashing Damage Bonus Cap\n\nIncreases by 10m:\nRanged Distance Bonus\n\nYou can now equip:\nRunic Recurve Bows\n\nDiscipline equips upgraded:\nRunic High Tension Compound Bow\nRunic Spellbound Longbow
Gift of the Forest 3 Gift of the Forest improves Melee Power Damage Bonus, Ranged Power Damage Bonus, and Physical Resistance by 2% per point spent.\n\nThe first point in this talent grants a permanent Energy Regeneration Rate of 2(s) in all Power Trays.\n\n\nWARNING: Purchasing this talent promotes you to the Warden promotion class and prevents access to the Archer and Brigand promotion classes.
Ravencoat 3 Ravencoat reduces the amount of Damage Taken by 2% per point spent.
Silencing Blades 1 Silencing Blades enhances Silencing Blades to embed Silencing Blades on each target hit. Anytime a target reaches 3 Silencing Blades, that target becomes suppressed.
Treant Lore 1 Treant Lore enhances Treant Lore to become Treant Lore, which removes its deploy time and reduces all Damage Taken by 15%.
Tracker's Kit 1 This talent grants the Tracker's Kit and Tracker's Kit powers.
Triumphant Cry 1 Triumphant Cry enhances Triumphant Cry to apply the Damage Bonus effect to all group members except you.
Tree Sap Blood 3 Tree Sap Blood improves Bleed Resistance by 10% per point spent.
Warden 1 This talent grants the Warden passive power.\n\nIncreases by 10%:\nCrushing Damage Bonus\nPiercing Damage Bonus\nCrushing Damage Bonus Cap\nPiercing Damage Bonus Cap\nFinal Mitigations Cap\n\nYou can now equip:\nMail Armor\nRunic Recurve Bows\nRunic Short Swords
Into the Shadows 3 Into the Shadows grants the powers:\nInto the Shadows\n\nIncreases Melee Power Damage Bonus by 3% per point spent.\n\nThe first point in this talent grants a permanent Energy Regeneration Rate of 2(s) in all Power Trays.\n\n\nWARNING: Purchasing this talent promotes you to the Brigand promotion class and prevents access to the Warden and Archer promotion classes.
Lambs Become Lions 3 Lambs Become Lions improves Attack Power by 75 per point spent.
Robbery 1 This talent grants the Stealth power tray and the Robbery power.
A Toll is a Toll 1 A Toll is a Toll enhances A Toll is a Toll to become A Toll is a Toll, which removes its deploy time and applies a Slow to all enemies within 10m.
Twin Surge 1 This talent grants the Twin Surge power.
Quick Arming 1 Quick Arming enhances all Trap powers to reduce their cooldown by 50%.
Below the Belt 3 Below the Belt increases Power Damage Bonus: Behind by 5% per point spent.
Brigand 1 This talent grants the Brigand passive power.\n\nIncreases by 10%:\nPiercing Damage Bonus\nSlashing Damage Bonus\nPiercing Damage Bonus Cap\nSlashing Damage Bonus Cap\n\nYou can now equip:\nRunic Axes\nRunic Maces\nRunic Short Swords