Get started leveling!

Created 2019-06-11 16:32 PM

Everyone playing MMOs wants to rush to max level and get to end-game content, and Crowfall will be no different. However, Crowfall brings two types of leveling, a time-based system, similar to Eve online, and a traditional leveling system based on actions in the game. The purpose of this guide is to get you smart on Crowfall’s leveling systems and discuss methods to help get you out into the campaign as quickly as possible, spilling the blood of your enemies for the glory of your chosen faction.

Leveling Systems

Time-based leveling occurs at the account level, ticking away in the background, regardless if the player is logged in or not. Players earn points at a fixed interval on two of the three core profession tracks. These tracks, Combat, Exploration, and Crafting increase player stats that improve performance in the game across all vessels. Account leveling is time gated. The longer you’ve been actively playing the game with a skill selected the more points you accumulate.  It is important to note that the points only accumulate for the skill you have selected. Points accumulated in a skill cannot be applied to the next skill line. Artcraft plans to provide a method of storing points and trading them to new players to help accelerate their account level training.


The traditional leveling system in game levels the player's vessel along with a chosen class progression. Experience is obtained from killing NPCs, sacrificing materials harvested, crafted, or scavenged from NPC corpses. The sacrificing system is unique to Crowfall. Killing mobs will drop additional items that can be considered as trash loot. These items have a sacrifice value, annotated in the tooltip. Higher level mobs will drop high-level sacrificial items that can be used on better quality vessels. Gold that is looted from Humanoid NPCs can be sacrificed. At the lower levels, one gold is worth one XP per piece.  As a player increases in levels, gold becomes devalued, requiring more gold for the same amount of XP. A player can sacrifice gold, looted and crafted items in the fire pits in the temple or in front of your snake statue in Eternal Kingdoms. Currently, any item with points greater than the current remaining XP to reach the next level will not count for toward the next level



It is extremely important that you don’t put in more gold or items than is asked for in the offering window. If your next level only required 100 XP; put in 100 gold. Anything more will be wasted!

Currently, the vessel level cap is at 30 but this may change in the future. As you gain experience you get 3 attribute points to improve your core stats (Constitution, Intelligence, Spirit, and Dexterity) and 2 talent points to progress your vessel’s class talents. Higher quality vessels receive additional attribute points per level. A higher quality vessel can start with higher stats and will receive bonus attributes states every 10 levels. 

Each new level provides 2 additional talent points. The points are invested into the talent tree, unlocking new skills and stat bonuses. There aren’t enough talent points to max all nodes in the talent tree. Unlocking nodes within the talent tree leads the player to unlock the class' promotional class. Each promotional class provides variability in play style (healer, tank, DPS, CC, stealth, etc.). Once a player selects a promotional class, they can not go back. Additionally, there are not enough talent points to get all nodes within the talent tree. Players will need to decide what skills and stat increase they want to support the promotional class. 


Getting Started

Once you’ve created a Crowfall account and logged into the game, the first thing you will want to do is start your account leveling. You will need to decide how you’ll want to play, as account leveling will take some time. While it is changeable at any time, it takes time to accumulate enough points to progress in a skill box. If you feel that you’ll want to participate in campaigns, seeking combat as your primary means of gameplay, then select the combat skill box as your primary stat. We suggest harvesting be secondary. By selecting harvesting, you’ll be able to collect materials that crafters can use to craft items. The better your harvesting, the better (or rarer) and the greater the amount of material you get. This can be bartered or sold to crafters for the gear you’ll need.  

If you feel that crafting is your thing, then selecting the crafting skills as your primary and then harvesting as a secondary will be your best bet. If you go, crafter, it is best to join a guild, however, a stealth class on a vessel with movement speed can aid in getting around the campaign to collect materials.

Beachhead

In the game, leveling is ultimately affected by your ability to amass resources and gain access to better gear. Initially, all the basic and to some level intermediate items you’ll be able to craft, but these items will not be as good as a leveled crafter. The better the gear, the better your vessels performance. If you training your harvesting skill line at the account level, you’ll soon notice greater quantity and better resources when harvesting nodes.

If you're just starting out, it is critical that you begin leveling in God's Reach. God's Reach is a new-player friendly world designed to help players level common quality vessels to level 20 without being ganked by higher level players. Once you've reached level 20 and have a grasp of your character, you can switch over to an on-going campaign and level to 30.


When your character spawns into a campaign or God's Reach, you’ll start at the beachhead, a safe zone that’ll allow you to get a feel for the class and a few (~5) levels under your belt. Unless you’ve brought something with you in your spirit bank, the first thing you’ll want to do is harvest resources to build your weapon. 

To do this, hit the first tree you see (likely Knotwood) until it breaks apart. 

  1. Pick up the materials that fall on the ground. Three wood will make any basic harvesting tool.
  2. Make an ax and then cut down more trees, looting the Knotwood. 
  3. With the extra Knotwood, craft a stone hammer and begin collecting Cobblestone. 
  4. Once you have 6 Knotwood and 6 Cobblestone, you can craft your first basic weapon.
  5. To craft, open up the crafting menu with the J-key and expand the basic weapon menu. 
  6. Drag the appropriate resources into the designated slot and create it. If the weapon comes out poor, don’t worry, you’ll create better weapons as you gain experience.

At this point, you can harvest more resources to build a secondary weapon. Move along the trail, killing spiders. Don’t forget to loot all the items. You can also skin spiders with a basic knife. Everything looted can be sacrificed to raise your level.


Once you’ve gotten the hang, you can take the runegate to your faction temple. There are mobs in the zone that will drop XP and the humanoid NPCs drop gold that can aid you in leveling beyond what they give you in XP. At the temple, you can form a leveling group, purchase gear from NPC and player vendors, and adventure into the campaign zone for higher level mobs.

Campaign maps are dynamically generated puzzle pieces of predefined terrain to inject uncertainty into each campaign. This encourages exploration to find new resources, mobs to kill, and points of interest to seize for your faction or guild alliance. The Campaign map is compromised of zones each zone made of various terrain pieces. There are three types of zones: Adventure, Siege, and Free City. 

Adventure zones contain mobs and NPCs for leveling and server as places that hold PvE content. Siege zones are primarily designed for PvP around Keeps. The Free City is a neutral zone that allows for cross-faction trading and selling of goods through vendors. Adventure zones have named areas of interest. These areas contain mobs of various ranking that you can grind on and resources for harvesting. Be careful where you adventure, mobs have levels of difficulty with them. High-level elite and raid boss mobs will require a group to kill.  If you're solo or just starting out, its best to stay away from them.


All grinding spots outside of God's Reach need to be approached with caution. Crowfall is a PvP game. This means leveling locations may be contested by other players, or camped by higher level players looking to gank. Some of these locations, such as the canyons, are rich in resources, but only have one way in and out, and are packed full of mobs that will quickly aggro. If you go in too deep and don’t watch your back, you could be caught between an enemy player and an angry mob.

As you kill mobs and collect gold, it's a good idea to move your resources into your spirit bank if the campaign rules allow it. The Spirit Bank is your account wide bank that allows you to move things in and out of the campaign. There are import and export limits, so be judicious about what you want to move. If you get caught with thousands of gold on you, you’ve made your enemy a happy player.


Solo or Group

Everything in Crowfall is designed to engage and build a community. There is very little a player will be achieved completely solo. This goes for leveling. Ranged classes, such as Ranger, have an easier time leveling than melee classes. Healer (Cleric and Druid) classes will require leveling friend as they do poor damage and lack healing survivability at the lowest levels. Other classes, such as Templar, can grind groups of mobs solo without any difficulty. While you certainly can go alone, you become an easy target. Its best go in a group. Group play will require you to work out a looting rotation. We advise joining a guild.

How Much XP?

Each vessel has varying levels of XP requirements. The common Vessel you start out with has a maximum of 17.5K XP. This XP can be earned from sacrificing items, killing mobs (until level ~20), and sacrificing gold. However, as you acquire better vessels, the XP requirements go up. 

The following list the XP for the Vessel qualities. You can find the [XP requirements for other each vessel level here](#).

  • Basic Vessel - 17.5k Total
  • Uncommon Vessel - 30k Total
  • Rare Vessel - 52k Total
  • Epic Vessel - 90k Total
  • Legendary Vessel - 125k Total

At the higher levels, you will want to farm Warcamps and sacrifice the scrolls they drop. 

Leveling Gear

There is no gear, food, or potion that can increase your XP gain per kill. However, better gear can increase your survivability and help you hit harder, allowing you to mow down mobs for XP.  A good set of advance common gear with high durability is invaluable to help you level. Pay attention to the class' promotional branches. Some classes like Knight and Templar get Plate from the beginning while other classes like Duelist and Confessor must reach level 25 to unlock tanky gear sets.

Power Leveling

Every member of the group gets the same amount of XP per mob kill regardless of level or if you're AFK. By teaming up with other players in God's Reach, you can quickly level up. Higher level friends can also aid in smashing through mobs quicker, helping you get to 30 quickly.