Name Type Description
Adjudicate major Smashes an enemy for 113 - 153 + 133% weapon damage.
Prosecute major Convicts an enemy causing damage based on their sin:1 sin or less: 117 - 158 + 138% weapon damage\n 2 sin: 182 - 247 + 215% weapon damage\n 3 sin: 253 - 343 + 298% weapon damage\n 4 sin: 330 - 447 + 388% weapon damage\n 5 sin: 413 - 558 + 485% weapon damage.
Caltrops major Harasses enemies for 15 seconds covering the targeted area with dangerous caltrops, reducing piercing mitigation and slowing them while maintaining stealth.
Lay Low major Tends to your wounds, and recover 30% maximum health over 15 seconds as long as stealth is maintained.
Preparation passive Allows you to plan your next attack when entering stealth, immediately recovering a pip if you don't have one, and periodically gaining additional pips every 30 seconds as you maintain stealth.
Stink Bomb major Torments enemies with a noxious targeted area attack stunning and afflicting them with moderate corruption while maintaining stealth.
Alchemy Techniques passive Increases your alchemy cap by 20 and alchemy experimentation cap by 20.
Binding Arrows major Pins down multiple enemies in an area rooting them in place and causing 45 - 60 + 53% weapon damage. This power's maximum range cannot be modified.
Arcane Barrier major Protects you with a barrier preventing up to 2500 weapon_damage_type_elemental damage or 500 damage of other types.
Arcane Shot major Aims and strikes at an enemy with elemental arrows for 227 - 307 + 267% weapon damage.
Arcane Power Shot major Aims and strikes at an enemy with elemental arrows for 227 - 307 + 267% weapon damage.
Arcane Multi-Purpose Shot major Aims and strikes at an enemy with elemental arrows for 227 - 307 + 267% weapon damage, applying additional effects when using exotic arrows with a fully charged shot. Check your arrow's description for details on additional effects.
Way Of The Trails passive Grants the trailblazer passive increasing out of combat movement speed by 15% or upgrades you to trailmaster increasing out of combat movement speed by 25% if you already have the trailblazer.
Backstab assassin Stabs an enemy, causing 17 - 25 + 21% weapon damage. Power damage is increased by 800% and generate a bonus pip when you are behind your target. Generates 1 pip.
Stab assassin Jabs for 44 - 66 + 55% weapon damage. Generates 1 pip.
Curse Weapon assassin Ensorcels your weapon with a cruel enchantment causing its damage type to become disease with the duration scaling with pips spent. 1 pip: 10 seconds \n2 pips: 15 seconds\n3 pips: 20 seconds \n4 pips: 25 seconds\n5 pips: 30 seconds.
Dagger Storm assassin Flings throwing daggers in all directions hitting multiple enemies for 30 - 45 + 37% weapon damage.
Disengage assassin Dashes you backward 16m with an attack generating a pip and causing 86 - 129 + 108% weapon damage.
Dodge dodges Moves you 12 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 12 seconds.
Engage assassin Re-engages moving you 15m forward with an attack doing 71 - 107 + 89% weapon damage, generating a pip and increasing your damage by 10% for 15 seconds.
In The Zone assassin Increases your power efficiency by 20%, and increases your hit from behind damage by 10% with the duration of the power scaling with amount of pips spent. 1 pip: 10 seconds \n2 pips: 15 seconds\n3 pips: 20 seconds \n4 pips: 25 seconds\n5 pips: 30 seconds.
Diffusion assassin Executes a versatile attack dealing damage to your target. Any victim already afflicted with a toxin suffers additional negative effects. Effects vary by your equipped toxin and increase in severity with the amount of pips spent. Exposed targets are knocked down if struck while attacking. Increases your chance to apply toxins by 20% for 5 seconds scaling up by 2 seconds per pip spent. Specific toxin effects:\npoison toxin: cause additional damage and applies a movement reduction to enemies afflicted with a poison toxin. Disease toxin: prevent healing with blackmantle against enemies afflicted with a disease toxin. Nature toxin: additional nearby enemies can have a severe corruption applied to them when used against a target afflicted with a nature toxin.
Kidney Shot assassin Stabs an enemy with a crippling blow to the vitals causing 80 - 120 + 100% weapon damage and stunning for a duration scaling by pips spent. 1 pip: 3. 25 seconds \n2 pips: 4 seconds \n3 pips: 4. 75 seconds \n4 pips: 5. 5 seconds \n5 pips: 6. 25 seconds.
Disease Toxin assassin Coats your weapon with disease toxin so attacks have a chance to afflict targets with serious disease. When used together with diffusion, diseased enemies are also afflicted with blackmantle which prevents healing based on pips spent:1 pip: 100 healing prevented \n2 pips: 200 healing prevented \n3 pips: 300 healing prevented \n4 pips: 400 healing prevented \n5 pips: 500 healing preventedonly 1 toxin can be equipped at a time.
Nature Toxin assassin Covers your weapon with a nature toxin so attacks have a chance to afflict targets with severe corruption. When used together with diffusion against an enemy afflicted with severe corruption, instantly deals 33 - 49 + 41% weapon damage to that enemy, and additional nearby enemies gain severe corruption with the number of enemies and radius scaling with pips spent:1 pip: 1 additional target within 5m \n2 pips: 2 additional targets within 5. 5m \n3 pips: 3 additional targets within 6m \n4 pips: 4 additional targets within 6. 5m \n5 pips: 5 additional targets within 7monly 1 toxin can be equipped at a time.
Poison Toxin assassin Poisons your weapon so attacks have a chance to afflict targets with severe poison. When used together with diffusion, poisoned enemies have their movement slowed and take damage scaling with pips spent:1 pip: 64 - 95 + 79% weapon damage \n2 pips: 128 - 190 + 158% weapon damage \n3 pips: 192 - 285 + 237% weapon damage \n4 pips: 256 - 380 + 316% weapon damage \n5 pips: 318 - 476 + 397% weapon damageonly 1 toxin can be equipped at a time.
Retaliate assassin Makes you jump to your feet, damaging nearby enemies for 105 - 158 + 132% weapon damage and generating a pip. Retaliating an exposed enemy generates an additional pip.
Ambush assassin Steps you from the shadows to deliver a lethal surprise attack causing 181 - 272 + 227% weapon damage and generating two pips. This attack gains a 100% critical strike modifier and generates an additional pip when used against exposed targets.
Cheap Shot assassin Waylays an enemy from stealth stunning them for 5 seconds if they are exposed or 3 seconds otherwise, and generating pips. This stun is unaffected by the target's resolve or any stun duration reducing skills.
Recon assassin Applies the exposed debuff to reveal weaknesses you may capitalize on.
Spirit Dart assassin Launches a spirit dart at an enemy and applies your currently equipped toxin while maintaining stealth. If the target is exposed, the cooldown of your next spirit dart is reduced.
Poison Paradise assassin Increases your lifesteal by 8% whenever you have a nature or poison toxin equipped.
Shadow Strikes assassin Increases your power damage by 20% when you hit a target from behind.
Yaga's Gift assassin Embraces you, causing attacks that would otherwise kill you, instead reduce you to 15% of your maximum health. For 4 seconds afterward, you take 90% reduced damage. Cannot trigger more often than once per 5 min.
Punch unarmed Attacks without a weapon for 29 - 44 + 37% attack power.
Attention To Detail passive Increases your additional risk points value by 1.
Demolish Armor weapon Demolishes an enemy's physical mitigations causing 120 - 163 + 142% weapon damage.
Reactive Barrier passive Grants a chance for attacks to generate a force shield giving you a barrier and increasing attack power by 100.
Furious Slash weapon Hacks at an enemy for 110 - 149 + 129% weapon damage.
Crushing Bolt ballista Deals 10000 - 10000 damage to a single enemy.
Fire Bolt ballista Deals 10000 - 10000 damage to up to 12 in the initial explosion and create a field of fire dealing 1500 - 2000 every second for 15 seconds to any enemy standing in the field of fire.
Ice Bolt ballista Deals 10000 - 10000 damage to up to 12 in the initial explosion and create a field of ice slowing all targets every second to any enemy remaining in the field.
Lightning Bolt ballista Deals 10000 - 10000 damage to up to 12 in the initial explosion and leave enemies electrified inflicting an additional 1500 to 2000 damage over 15 seconds to nearby friendlies.
Rallying Bolt ballista Launches a banner to assist allies. While near the banner friendly players gain 100 attack power and have any movement impairing effects cleansed every second. Additionally if those friendly players are below 35% health they heal every second up to 35% health.
Magic Shield ballista Adds 10000 barrier to the vehicle for 20 seconds.
Angel Of Death passive Deals 20% more damage to enemies below 30% health.
Banshee Wail major Reduces the movement speed of up to 5 enemies.
Ghost Army major Calls forth a ghost army in front of you dealing 60 - 81 + 70% weapon damage and healing you for 12. 5% of the damage dealt after 15 seconds.
Haunt major Haunts 3 enemies, reflecting 35% their attack damage as weapon_damage_type_earth damage and healing you for 35% of damage taken.
Song Of Speed major Increases the group's movement speed by 30% for 12 seconds while out of combat and movement speed by 10% for 12 seconds while in combat. Type 1 song.
Guardian Rhythms major Reduces the group's damage taken by 5% for 12 seconds. Type 2 song.
Hymn Of Restoration major Increases your group's in combat health regen by 24 and out of combat health regen by 32 for 12 seconds. Type 3 song.
Song Twisting passive Activates the pure voice buff greatly increasing the effects of the next song played when singing 4 different songs within 6 seconds.
Verses Of Victory major Increases your group's attack power by 75 and support power by 75 for 12 seconds. Type 4 song.
Sparring passive Modify the amount of damage basic attacks deal.
Call Darkness major Causes all attacks to count as if performed from behind the target with the duration of the power scaling with amount of pips spent. 1 pip: 6 seconds \n2 pips: 8 seconds\n3 pips: 10 seconds \n4 pips: 12 seconds\n5 pips: 14 seconds.
Shadow Mantle major Surrounds your target causing 75 - 112 + 93% weapon damage and reducing their ability to heal by 25% for a duration scaling by pips spent. 1 pip: 7 seconds \n2 pips: 10 seconds\n3 pips: 13 seconds \n4 pips: 16 seconds\n5 pips: 19 seconds.
Shadows Linger passive Increases your critical hit chance by 50% for 3 seconds after being removed from stealth.
Blacksmithing Techniques passive Increases your blacksmithing cap by 20 and blacksmithing experimentation cap by 20.
Blood Strike major Slashes enemies for 56 - 75 + 65% weapon damage.
Blood Price passive Extracts blood orbs from enemies as you attack. Picking up blood orbs heals you for 63 - 77 + 28% support power and increases your attack power by 100 for 30 seconds.
Dazzling Blades major Disorients multiple enemies with an attack reducing their critical hit chance by -40 for 15 seconds and inflicting 151 - 204 + 178% weapon damage.
Retribution Slash major Turns the tables on an enemy with a strike granting 20% retribution for 15 seconds and causing 113 - 153 + 133% weapon damage.
Blood Pact minor Grants a blood pact for 15 seconds converting ability resource costs to health.
Prickly Skin passive Increases your bonus thorns 10.
Bow Shot weapon Aims and strikes at an enemy with physical arrows for 227 - 307 + 267% weapon damage.
Bow Power Shot weapon Aims and strikes at an enemy with physical arrows for 227 - 307 + 267% weapon damage.
Bow Multi-Purpose Shot weapon Aims and strikes at an enemy with physical arrows for 227 - 307 + 267% weapon damage.
Hunker Down weapon Deploys a small point-blank field increasing your damage bonus and resist all.
Multi-Shot weapon Launches three arrows at once to strike as many enemies in a cone for 77 - 105 + 91% weapon damage. This power's maximum range cannot be modified.
Careless Whisper passive Grants stack of whispers when you execute a basic attack that damages an enemy. Empowered whispers is applied to you if you gain 5 whispers in 12 seconds. Empowered whispers increases your critical hit chance by 10% and your critical damage by10% for 6 seconds.
War Horn catapult Sounds the horns of war.
Magic Breaker catapult Deals 10000 - 15000 damage to magic barriers, 5000 - 10000 damage to walls, and 12000 - 18000 damage to players.
Wall Breaker catapult Deals 2500 - 5000 damage to magic barriers, 15000 - 25000 damage to walls, and 12000 - 18000 damage to players.
Frontal Ram catapult Deals 10000 - 15000 damage as weapon_damage_type_piercing damage.
Magic Shield catapult Adds 10000 barrier to the vehicle for 20 seconds.
Siege Mode catapult Puts the vehicle into siege mode enabling offensive powers.
Ramming Speed catapult Increases movement speed by 50% for 8 seconds, perhaps today is a good day to die!.
Wild Charge racial Charges you forward 15m dealing 104 - 141 + 123% weapon damage to enemies in your path. Wild charge applies an armor break to all hit, which reduces all final physical mitigation by 20% for 15 seconds.
Hippocratic Oath racial Increases the group's support power by 75 while within #range# of you.
Centaur Bloodline passive Grants trailmaster increasing out of combat movement speed by 25% and activate rear kick periodically when suffering an attack from behind causing 60 - 73 + 67% weapon damage and pushing enemies away.
Strength Of The Legion racial Increases the group's attack power by 75 while within #range# of you.
Smash champion Strikes in front of you for 85 - 115 + 100% weapon damage, generating 4 rage if you hit.
Giant Smash champion Strikes in front of you for 124 - 167 + 145% weapon damage, generating 4 rage if you hit.
Massive Smash champion Strikes in front of you for 179 - 243 + 211% weapon damage, generating 4 rage if you hit. Massive smash applies mortal strike to all hit, which reduces the effectiveness of any healing that target receives by 25% for 15 seconds.
Brutal Warrior champion Increases your size inflicting knockdown and damaging nearby enemies for 89 - 121 + 105% weapon damage while briefly applying a barrier equal to 20% of your maximum health and preventing control effects. This power can be used while suffering from control effects to escape and can be instantly flash-cast. This effect can stack twice but will overwrite other warrior effects.
Disarming Shout champion Suppresses an enemy, disabling their powers for 6 seconds. Disarming shout deals 154 - 208 + 181% weapon damage.
Dodge Roll dodges Moves you quickly moving 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Neckbreaker champion Applies knockdown to all enemies in the area dealing 288 - 389 + 339% weapon damage as weapon_damage_type_crushing damage. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Invincible Warrior champion Makes you nigh invincible with a protective barrier and healing over time. You become immune to control effects and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Kick Sand champion Kicks sand at a nearby enemy, blinding them for 4 seconds while dealing 158 - 214 + 186% weapon damage.
Leap champion Launches you forward 16m, dealing 95 - 129 + 112% weapon damage as weapon_damage_type_crushing damage as you land.
Massive Cleave champion Strikes in front of you for 142 - 192 + 167% weapon damage or 213 - 288 + 250% weapon damage when activated with dominance.
Mighty Warrior champion Increases your size and bonus damage by up to 20%, restores rage, applies a barrier equal to 20% of your maximum health and can be instantly flash-cast. This effect can stack twice but will overwrite other warrior effects. Note: this ability will replace the blood of the giant half-giant racial power.
Hateful champion The champion gains hatred with every damaging ability and upon receiving damage.
Second Wind champion Recovers 25% of your health over time after taking damage dropping you below 50% health. This can occur once every two minutes.
Dominator champion Awards a point of dominance whenever you score a critical hit with a basic attack.
Alpha Warrior champion Increases critical strike by 5% for 15 seconds whenever you spend a point of dominance. This effect may stack up to ten times.
Barbarian champion Increases damage bonus by 15% and in combat movement speed by 25% whenever you apply a crowd control effect.
Pit Fighter champion Adds 150 attack power whenever you trigger a healing effect on yourself.
Rend champion Deals 187 - 253 + 220% weapon damage. Rend applies a severe bleed to all hit.
Retaliate champion Returns you to your feet, dealing 113 - 153 + 133% weapon damage to nearby enemies.
Spinning Backfist champion Deals 125 - 169 + 147% weapon damage as weapon_damage_type_crushing damage.
Throw Hurlbat champion Throws a projectile forward, dealing 125 - 169 + 147% weapon damage as weapon_damage_type_piercing damage. Throw hurlbat applies a 30% movement speed reduction to those hit.
Ultimate Warrior champion Increases your size, heals, restores rage, briefly applies a barrier equal to 20% of your maximum health and can be instantly flash-cast. This effect can stack twice but will overwrite other warrior effects.
Vicious Stomp champion Deals 113 - 153 + 133% weapon damage and slowing your target.
Whirling Pain champion Sweeps around you repeatedly dealing 59 - 79 + 69% weapon damage per swing. You may move while spinning.
Cleave [Coming Soon] passive Hits one additional target with basic attacks.
Spirit Hammer cleric Hurls a spirit hammer at your reticle target for 54 - 66 + 60% weapon damage.
Block cleric Reduces damage and prevents crowd control effects. This attack can be instantly flash-cast.
Divine Order cleric Issues a holy decree instantly restoring some mana and increasing the base damage of both spirit hammers and searing light by 70. Your spirit hammers also chain up to two additional times to strike nearby enemies and occasionally stun them. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Flash Of Light cleric Manifests divine light from your shield blinding your reticle target and inflicting 113 - 138 + 125% weapon damage.
Searing Light cleric Manifests divine light from your shield blinding your reticle target and inflicting 169 - 207 + 188% holy weapon damage and can be instantly flash-cast. Targets are only blinded when the charging flash effect is expired.
Hand Of The Gods cleric Unleashes a divine force holding enemies in place and inflicting 119 - 145 + 132% weapon damage.
Big Hands Of The Gods cleric Unleashes a divine force holding enemies in place and inflicting 119 - 145 + 132% weapon damage in a big way.
Holy Aura cleric Imbues group members and you with sanctified power increasing their maximum health by 1250 while you maintain the effect.
Holy Symbol cleric Summons a celestial force at the targeted position chain healing the closest ally and up to two others for 29 - 35 + 12. 8% support power every three seconds for 15 seconds or until it has healed 30 times.
Illuminate cleric Empowers group members and you restoring some of their native resource over five seconds.
Miracle cleric Heals group members and you instantly for 225 - 275 + 100% support power, increasing their critical strike by 5% for 15 seconds and restoring some of your own mana. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Hushed Prayer cleric Decreases your chance to be critically hit by 5%.
Arbiter cleric Recovers 35 to 45 mana and increase your spirit hammer base damage by 30 stacking up to three times whenever you inflict stun, knockdown, blindness or root.
Crusader cleric Protects an ally who has lost more than 50% of their hitpoints with a barrier equal to 10% of their maximum hitpoints for 15 seconds when you heal them. This cannot occur more than once every 15 seconds.
Radical cleric Empowers critical spirit hammer attacks to reset the cooldown of searing light and restore a small amount of mana.
Retaliate cleric Recovers you from knockdown or stun effects and returns you to your feet with a barrier preventing up to 500 damage for six seconds.
Tend Wounds cleric Aids the ally under your target reticle, healing them and you for 16 - 19 + 7. 1% support power per second over eight seconds.
Vengeful Aura cleric Fortifies group members and you with otherworldly strength increasing their maximum attack power by 75 while you maintain the effect.
One Handed Slash common Attacks using just a single weapon with slightly reduced damage output causing 45 - 61 + 53% weapon damage.
Logging Boost common Increases plentiful resources wood: oak, birch, spruce, ash, and yew to three if you have less than three in that statistic.
Mining Boost common Increases plentiful resources ore: copper, iron, tin, silver and gold to three if you have less than three in that statistic.
Quarrying Boost common Increases plentiful resources stone: granite, limestone, travertine, slate and marble to three if you have less than three in that statistic.
Skinning Boost common Increases plentiful resources animal: felidae, cervidae, suidae, bovidae, and ursidae to three if you have less than three in that statistic.
Cancel Combo common Cancels the current combo power being executed.
Deathblow common Kills a fallen enemy forcing them back nearest temple or dragon statue.
Fall common Damage taken when falling from a height.
Skinning Knife common Skins an animal for 100 - 100 damage.
Shovel common Digs a grave for 100 - 100 damage.
Pick common Mines an ore deposit for 100 - 100 damage.
Harvest Plants common Press when you get near a plant to harvest it. (this is a temporary power. ).
Hammer common Quarries a stone slab for 100 - 100 damage.
Axe common Chops a tree for 100 - 100 damage.
Hands common Gathers wood for 25 - 25 damage.
Recall common Returns you to the beachhead. If you get stuck in the world use this!also please submit add a forum post with the x,y location you were stuck at on the crowfall forums.
Circle Of Life common Targets a large area and revives up to five unconscious vessels.
Resurrection common Targets a small area and revives one unconscious vessel.
Trailblazer common Increases movement speed by 15% when out of combat.
Absolution confessor Absolves an enemy, consuming all stacked sin and causing 145 - 218 + 181% weapon_damage_type_fire weapon damage. Absolution damage scales to as much as 329 - 494 + 411 weapon damage based on the amount of sin removed. If five stacks of sin are consumed, the target's movement speed is reduced by 30% for 8 seconds.
Arkon's Fury confessor Unleashes arkon's fury on a target dealing 93 - 140 + 117% weapon damage and applying elemental vulnerability to them.
Fireball confessor Shoots a fireball, causing 60 - 90 + 75% weapon_damage_type_fire weapon damage and applying sin to your target.
Fireball 2 confessor Shoots a fireball, causing 69 - 104 + 86% weapon_damage_type_fire weapon damage and applying sin to your target.
Fireball 3 confessor Shoots a fireball, causing 115 - 172 + 144% weapon_damage_type_fire weapon damage and applying sin to your target.
Zealot Rush dodges Dashes 20 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 20 seconds.
Condemnation confessor Condemns enemies in front of you, dealing 26 - 40 + 33% weapon damage repeatedly. Damage scales to as much as 38 - 57 + 47% weapon damage based on the target's level of sin.
Fervor confessor Restores 350 mana over five seconds and reduce your physical mitigations by 15% while channeling.
Flames Of Truth confessor Applies flames of truth to your target, damaging them for 17 - 26 instantly. After 10 seconds, flames of truth explodes in a 4m radius for 93 - 140 + 117% weapon_damage_2_type_fire weapon damage.
Forced Confession confessor Consumes the flames of truth applied to your target, causing an explosion that deals 47 - 71 + 59% weapon damage and leaves your target stunned.
Hellfire Shield confessor Surrounds you in a hellfire shield for 15 seconds. Anyone who hits you is damaged for 23 - 28 damage.
Fire Wave confessor Consumes your hellfire shield, transforming it into moving fiery wave that damages any target struck by it for 102 - 153 + 127% weapon damage.
Hellfire Aura confessor Consumes your hellfire shield to surrounding you in a pulsing hellfire aura that damages enemies within 4m 23 - 28 weapon damage every second.
Hellfire Blast confessor Blasts those in front of you, dealing 82 - 123 + 102% weapon damage and leaving them knocked down.
Fire Tornadoes confessor Consumes your hellfire aura to launch three hellfire tornadoes that pull nearby enemies into them and damage them for 105 - 157 + 131% weapon_damage_type_fire weapon damage. The hellfire tornadoes last 15 seconds.
Immolation confessor Detonates you with power, blinding up to eight nearby enemies. You blink a short distance away and become invisible. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Meteor Purge confessor Launches an explosive meteor, damaging enemies in 5m radius for 101 - 151 + 126% weapon damage. When charged more than 66%, meteor purge applies blackmantle to all targets hit. Blackmantle absorbs incoming healing until 500 points of health are healed or until it expires after 30 seconds.
Righteousness confessor Adds a chance to restore mana when you deal damage.
Redemption weapon Throws up to ten fireballs in a row for 32 - 48 + 40% weapon_damage_type_fire weapon damage scaling up to 42 - 63 + 53 weapon damage based on the enemy's sin. 100 cost is based on amount of fireballs thrown.
Retaliate confessor Returns you to your feet, dealing 107 - 160 + 133% weapon damage to nearby enemies.
Cleansing Fire confessor Reacts whenever dot effects are applied to you, there is a chance to trigger cleansing fire which will cleanse all dot effects currently applied to you, as well as heal you once for each type of dot removed. Additionally all your basic attacks apply elemental vulnerability to enemies.
Feel The Burn confessor Causes all fire, non-dot powers to have a 10% chance to apply feel the burn effect to the target. Feel the burn damages the target with fire damage every second for 10 seconds.
Spitting Distance confessor Increases the base damage of all confessor powers by 20%, however the maximum range of most powers is reduced to to 7m. The powers meteor purge and hellfire tornadoes have their maximum lifetime reduced by 75%.
Kick unarmed Attacks without a weapon for 51 - 77 + 64% attack power.
Finer Things harvesting Increases your gem harvest chance, mineral harvest chance, heartwood harvest chance, grave goods harvest chance, and hunger shard chance by 5% for 8 seconds.
Glycolysis passive Restores stamina when consuming apples.
Cripple weapon Attacks an enemy for 66 - 99 + 83% weapon damage.
Steal Soul passive Grants 5% lifesteal on all attacks.
Slow Demise weapon Hits an enemy for 103 - 155 + 129% weapon damage.
Aegis Of Salvation major Attacks causing 70 - 94 + 82% weapon damage.
Frighten major Shouts at an enemy inflicting 113 - 153 + 133% weapon damage and reducing their damage bonus.
Insanity major Bolsters your combat prowess increasing your health maximum by 17. 5 for each point of current rage.
Relentless passive Generates 1. 5 rage every 1 second while in combat.
Dig In passive Buffs anti-critical strike by 25% for 15 seconds when you are hit while under 25% health.
Spirit Whip passive Whips additional targets with melee basic attacks but with damage reducing by 50% for the first whip and 25% for the second.
Chain Heal major Heals a targeted ally for 63 - 77 + 28% support power and also healing a nearby ally. The chain healing bonus jumps statistic adds additional targets but healing is reduced by 30% per target, up to a maximum of a 60% reduction.
Glass Cannon passive Increases your damage bonus by 10% while also increasing the damage you take by 10%.
Pack Avatar druid Empowers your group, increasing critical strike by 15%, critical damage by 25%, damage bonus by 12%, and attack power by 175 for 30 seconds. Allies receiving this effect will gain avatar fatigue and be unable to benefit from any form of avatar for 5 min.
Storm Avatar druid Empowers you, increasing critical strike by 15%, critical damage by 25%, damage bonus by 12%, and attack power by 175 for 30 seconds. Receiving this effect you will gain avatar fatigue and be unable to benefit from any form of avatar for 5 min.
Bark Skin druid Toughens the hide of group members and you applying a barrier for 15 seconds preventing 280 to 520 damage.
Contain Essence druid Raises your life affinity reducing your essence gain by 35% for 45 seconds.
Death Surge druid Floods the area with a wave of death pushing nearby enemies away and causing them 256 - 384 + 320% weapon damage as nature damage, restoring 25% to 35% maximum health and gaining the power of death granting a 10% damage bonus for 30 seconds. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Dissipate dodges Teleports you 18 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 20 seconds.
Essence Scram druid Drains you of essence repeatedly inflicting 40 - 60 + 50% weapon damage to nearby enemies, restoring 25% to 35% maximum health to group members and you, granting temporary damage immunity, removing expose and dizzy effects. You become briefly invulnerable to damage and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Empower druid Embraces death increasing your essence gain by 35% for 45 seconds.
Coalesce Life druid Manifests an orb at your targeted location that allies or you may use to heal 32 to 40 + 14. 4% support power.
Coalesce Life II druid Manifests an orb at your targeted location that allies or you may use to heal 32 to 40 + 14. 4% support power.
Coalesce Nature druid Manifests an orb at your targeted location that allies or you may use to heal 72 to 88 + 32% support power as well as restoring resources for allies.
Healing Rain druid Blankets the targeted area with life energy, instantly healing 11 to 13 + 4. 8% support power up to 10 times. This power generates a high amount of essence.
Leeching Seed druid Causes an enemy to become lethargic reducing their melee power damage bonus by 20% for 15 seconds, as well as applying a movement speed reduction.
Natural Bond druid Buffs damage bonus by 5% for group members and you for 45 seconds.
Nature's Avatar druid Empowers a targeted ally adding 30% critical strike, 50% critical damage, 24% damage bonus and 350 attack power.
Nature's Grace druid Increases healing by 10% for 45 seconds.
Forest Whispers druid Grants a chance that any druid power executed from the death tray may remove the essence cost of the next druid power. Forest whispers increases your 35% damage reduction for 15 seconds when your health drops below 20%. This can occur once every 90 seconds.
Retaliate druid Returns you to your feet dealing 88 - 132 + 110% weapon damage to nearby enemies and healing you for 3% of your maximum health over three seconds.
Capacitor druid Generates a stack of capacitance when you hit a target with electricity damage. If you gain 8 stacks in 10 seconds, lightning shield is applied to you. Lightning shield grants 20% retribution, and you gain 25 essence every 2 seconds for 15 seconds.
Commune With Nature druid Increases your healing bonus by 5%. Whenever you gain essence and your total essence is greater than 500, you will commune with nature. Commune with nature reduces your essence by 500 and applies a resource restoration to all group members within 30m of you. Triggering this effect will cause nature languor, which will prevent you from triggering this effect for 45 seconds.
Force Of Nature druid Empowers you to gain nature's force when you successfully hit with more than 3 blight orbs in a single blight detonation. Nature's force causes your spark to deal 25% additional damage, and coalesce life orbs to heal for 25% additional healing for 20 seconds.
Will O' Wisps druid Charges up and flings a will o' wisp to heal allies in an 8m area for 108 - 132 + 48% support power.
Aurora Emitter druid Strikes enemies with lightning in an area for 79 - 119 as weapon_damage_type_electric damage. Enemies damaged are left electrified, and will pulse an additional 27 to 40 + 25% weapon damage as weapon_damage_type_electric damage over 15 seconds to nearby friendlies.
Spark druid Channels lightning at your target for 33 - 50 + 42% weapon damage as weapon_damage_type_electric damage, and chaining around to other nearby enemies for further damage. Striking with spark three times in succession triggers spark focus, increasing your critical strike by 100% for 9 seconds or until your next hit.
Focused Spark druid Channels lightning at your target for 64 - 96 + 80% weapon damage as weapon_damage_type_electric damage.
Blight druid Deploys a field causing each coalesce life orb to explode catastrophically for 86 - 130 + 108% weapon damage as weapon_damage_type_earth damage while coalesce nature orbs explode for 90 to 136 + 113% weapon damage as weapon_damage_type_earth damage. Enemies caught in the field have their nature and electricity defenses reduced by 20%.
Faerie Flames druid Engulfs an enemy in faerie fire decreasing physical mitigations by 20 for 30 seconds. While affected, the target cannot stealth.
Gaea's Wail druid Unleashes a bear spirit that may chain to additional enemies up to two times causing 168 - 252 + 210% weapon damage as weapon_damage_type_earth damage. Those hit will also suffer 133 - 200 weapon_damage_type_earth damage over 12 seconds.
Lightning Burst druid Electrifies enemies with lightning for 110 - 165 + 138% weapon damage as weapon_damage_type_electric damage.
Lightning Strike druid Strikes enemies with lightning for 109 - 163 + 136% weapon damage as weapon_damage_type_electric damage, while also dazing them.
Ritual Sacrifice druid Instantly sacrifices 8% of your maximum #cost_type# to restore 20% of your maximum essence up to 79% of maximum.
Sacrifice druid Instantly sacrifices 20% of your maximum #cost_type# to restore 20% of your maximum essence up to 79% of maximum.
Shroud Of Darkness druid Protects you with darkness giving enemies who strike you a chance to be stunned.
Wicked Winds druid Launches a swirling maelstrom to fling enemies around and causing 193 - 290 + 242% weapon damage as weapon_damage_type_earth damage.
Blast Of Leaves major Blasts leaves healing allies in front of you for a total of 13 - 15 + 5. 6% support power over four seconds while you channel.
Form Life major Manifests an orb at your targeted location that allies or you may use to heal 39 to 48 + 17. 3% support power.
Form Life II major Manifests an orb at your targeted location that allies or you may use to heal 39 to 48 + 17. 3% support power.
Take Root passive Increases healing bonus by 10% and final physical mitigation by 5% when standing still for 2 seconds and until you move.
Saber Attack 1 duelist Attacks for 56 - 84 + 70% weapon damage.
Saber Attack 2 duelist Attacks for 72 - 109 + 91% weapon damage.
Saber Attack 3 duelist Attacks for 65 - 97 + 81% weapon damage.
Leap Roll dodges Leaps you away moving 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Dynamite duelist Explodes for 320 - 480 + 400% weapon damage while generating two dodge pips and allowing you to dodge 14m away. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Flintlock Shot duelist Shoots for 107 - 160 + 134% weapon damage and generates two pips. If flintlock shot hits an exposed enemy while they attack or use an ability they are knocked down, and take additional damage and you generate an additional pip.
Impale duelist Stabs to the vitals inflicting instant damage and causing your target to bleed for 50 - 50 + 50% weapon damage until the target is either fully healed or they drop below a certain health threshold. Effects scale with pips spent. 1 pip: 55 - 82 and bleed until under 90% health. \n2 pips: 110 - 164 and bleed until under 80% health. \n3 pips: 165 - 246 and bleed until under 70% health. \n4 pips: 220 - 328 and bleed until under 60% health. \n5 pips: 275 - 410 and bleed until under 50% health.
Inconceivable! duelist Tests your luck gaining between one and six buffs! buff durations and your luck scale with pips spent. Humiliations galore: every pip generator earns an additional pip \nbonetti's defense: adds 25 in combat health regeneration \ncapo ferro: gain a chance to attack twice with saber attack and pistol shot \nprepare to die: increase damage by 9% \nagrippa: increase critical strike by 9% \nthibault: increase critical amount by 19%.
Opportunist duelist Causes saber attacks to have a 20% chance to reset the cooldown on flintlock shot.
Dirge duelist Causes impale to inflict 79 - 119 + 99% weapon damage per pip spent and refund one pip when used against an enemy under 50% hitpoints.
Slayer duelist Turns the odds in your favor by earning stacks of feeling lucky when scoring critical hits with any non-basic power. Stacks of feeling lucky are spent when performing certain powers to modify them as described below:inconceivable:\nluck increases coin flips by 1 per 2 stacks\nluck increases duration by 1 second per stackredirect pain:\nluck increases barrier by 100 per stack\nluck increases retribution by 1% per stack\nluck increases duration by 1 second per stackdodge:\nrecover a dodge pip with 10 stacks.
Vanguard Scout duelist Grants 35% lifesteal for attacks made while maintaining stealth.
Pepperbox Shot duelist Blasts up to three targets causing 18 - 27 + 23% weapon damage. Effects scale with pips spent. \n1 pip: 18 - 27\n2 pips: 36 - 54\n3 pips: 54 - 81\n4 pips: 72 - 108\n5 pips: 90 - 135 and targets are stunned.
Pistol Shot duelist Shoots an enemy for 40 - 60 + 50% weapon damage while generating a pip.
Rapid Fire duelist Unleashes a deadly barrage of hot lead causing 19 - 28 + 24% weapon damage and increasing your critical strike by 2% for each hit. Number of shots scale with pips spent:1 pip: 4 shots. \n2 pips: 8 shots. \n3 pips: 12 shots. \n4 pips: 16 shots. \n5 pips: 20 shots.
Redirect Pain duelist Applies a damage preventing barrier and then begins reflecting damage back to your attackers if the barrier is broken. Effects scale with pips spent. 1 pip: gain 400 barrier and 15% retribution for 6 seconds\n2 pips: gain 650 barrier and 25% retribution for 9 seconds\n3 pips: gain 900 barrier and 35% retribution for 12 seconds\n4 pips: gain 1150 barrier and 45% retribution for 15 seconds\n5 pips: gain 1400 barrier and 55% retribution for 18 seconds.
Retaliate duelist Returns you to your feet, damaging all nearby enemies for 105 - 158 + 132% weapon damage. Retaliating an exposed enemy generates an additional pip and resets retaliate's cooldown.
Ambush duelist Leaps you out of your burrow performing a deadly surprise attack for 117 - 176 + 147% weapon damage and generating two pips. If ambush hits an exposed enemy while they attack or use an ability they are knocked down, take additional damage and you earn additional pips.
Cheap Shots duelist Lets you leave your burrow temporarily to deliver a quick volley of five shots to a single target each causing 65 - 97 + 81% weapon damage before returning to your burrow again if you can avoid damage. Striking exposed targets has a 100% critical strike modifier.
Go For Broke duelist Leaps you from your burrow with full commitment, unleashing a deadly hail of gunfire assaulting up to three targets in a cone multiple times for 39 - 58 + 48% weapon damage before returning to your burrow again if you can avoid damage. Striking exposed targets has a 100% critical strike modifier.
Recon duelist Applies the exposed debuff to reveal weaknesses you and other specialists may capitalize on.
Snipe duelist Explodes you from hiding with a surprise attack for 82 - 124 + 103% weapon damage and generating two pips. If snipe hits an exposed enemy, snipe gains 100% critical strike, and you earn additional pips.
Tunnel duelist Excavates a path directly ahead of you, ignoring walls and objects in your path.
Shadowstep assassin Retreats you to the shadows instantly entering stealth, blinking forward a short distance, applying a damage preventing barrier and becoming immune to crowd control effects and blinding nearby enemies. Expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Vanish duelist Lets you dive into your burrow becoming immune to damage and control effects for a short time and leaving an explosive decoy in your place that explodes for 213 - 320 + 267% weapon damage. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Bound dodges Bounds quickly moving you 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Gestalt racial Activates shadow sight allowing you to detect enemies in stealth 15 seconds.
Head Butt racial Charges you forward 20m knocking down enemies and causing 82 - 100 + 91% weapon damage.
Elken Bloodline passive Grants trailmaster and increase out of combat movement speed by 25%.
Resolution passive Increases your damage bonus by 10% when three or more enemies are within 15m.
Overwhelming Odds passive Increases your resist all by 7% when three or more enemies are within 10m. This does not increase bleed mitigation bonus.
Energetic Harvesting common Grants buffs when spending harvest pips based on the number spent. 1 harvest pip: gain energetic harvest, which increases grave digging, logging, mining, quarrying, and skinning by 5% for 8 seconds. 2 harvest pips: gain perceptive harvest, which increases spot weakness: all by 5% for 8 seconds. 3 harvest pips: instantly restores 8 stamina. 4 harvest pips: gain heightened harvest, which increases the effectiveness of the any energetic harvest, perceptive harvest, and stamina restore effects gained in the next 7 seconds. 5 harvest pips: gain furious reaping, which increases harvest base damage: all by 40. Lasts 6 seconds or 2 hits, whichever comes first.
Escapology passive Increases your resolve by 33% reducing crowd control durations and making it more likely that crowd control immunity triggers after being the victim of multiple control effects.
Free Action major Liberates group members and yourself gaining immunity to crowd control effects for 5 seconds. This attack can be instantly flash-cast.
Speedy Retaliate major Regains your senses recovering immediately from knockdown or stun effects with an attack inflicting 113 - 153 + 133% weapon damage and then increasing your movement speed by 30% for 8 seconds.
Weapon Oil major Restores group members and yourself to full combat readiness removing and gaining immunity to attack crowd control effects for 5 seconds. Weapon oil can be used while suppressed. This attack can be instantly flash-cast.
Ethereal Sight passive Increases your plethora of dust: basic resources by 5% while you have a basic or intermediate tool equipped.
Executioner passive Increases the damage of execution abilities.
Explosive Thorns passive Stretches the effectiveness of thorns with a chance to cause additional damage to up to five nearby enemies whenever you are damaged while a thorns effect is active.
Faerie Fire racial Lines an enemy in faerie fire increasing their chance to be critically hit by 8% for 30 seconds. While affected, the target cannot stealth.
Fae Bloodline passive Increases your stealth movement speed by 50%, gain glide and double jump.
Noble Purpose passive Inspires you and recovers resource for every 1000 health you restore to others. This effect can only occur once every 15 seconds.
Purgative major Cleanses your group and yourself of damage over time effects healing for 13 - 15 + 5. 6% support power for each effect removed.
Rehabilitation major Tends an ally's wounds relieving 53 + 8. 4% support power plus an additional 1. 4 health for every point of stamina. Heals two times over six seconds.
Rescue major Averts an ally's imminent death for 10 seconds preventing them from dropping below 1 health and healing them for 189 - 231 + 84% support power. Recently rescued allies may not be affected by rescue.
Conduction passive Increases your attack power by 150 for 30 seconds when damaged by fire, ice or electricity.
Elemental Devourer major Absorbs energy from incoming fire, ice or electricity damage attacks to heal for 125% of damage inflicted.
Reflect Elements major Reflects 50% weapon damage back to the source of an fire, ice or electricity damage attack as that same damage type and increases your elemental resistance by 25.
Mana Shield weapon Surrounds you with a protective barrier draining your mana as it prevents damage as well as increasing your damage bonus by 5% for 15 seconds.
Wreckoning passive Empowers your barriers to explode when they expire wrecking nearby enemies for 56 - 84 + 70% weapon damage.
Force Wave weapon Pushes enemies away from you inflicting 107 - 160 + 133% weapon damage and leaves their movement slowed.
Piercing Orb weapon Conjures a slow moving doom-filled projectile that passes through enemies to damage them repeatedly for 53 - 80 + 67% weapon_damage_type_piercing weapon damage.
Back To Work! harvesting Restores 2 harvest pips and 8 stamina instantly to all your group members. Does not affect the caster.
Lead From The Front passive Blesses group members with inspired whenever you successfully harvest adding 2% weak spot chance, and 4% weak spot amount for 20 seconds and stacking up to 5 times. Does not affect the caster.
Take It Down! harvesting Reduces ore mitigation and stone mitigation of ore and stone mother lodes by 45% for 8 seconds.
Benediction major Blesses group members and you increasing bleed resistance by 50 for 30 seconds.
Indulgence major Cleanses you and become immune to sin for 30 seconds.
Fortuitous Blessings passive Grants the seeker's blessing for movement speed if you have not recently healed, impoverished blessing for restoring your resource over time if you have healed and are low resource and charitable blessing for support power otherwise.
Furious passive Increases your damage bonus by 10% for 15 seconds when reaching 100 rage.
Empowered Grave Digging passive Enhances energetic harvesting with additional grave digging effects. 1 harvest pip: gain empowered grave digging increasing grave digging by 5% while energetic harvest is active. 2 harvest pips: gain perceptive grave digging increasing spot weakness: grave by 5% while perceptive harvest is active. 3 harvest pips: increase stamina restore amount by 4. 4 harvest pips: gain heightened grave digging increasing the effectiveness of energetic harvest, perceptive harvest, and stamina restore effects gained in the next 7 seconds when heightened harvest is active. 5 harvest pips: gain furious grave digging increasing harvest base damage: grave by 30 for 6 seconds or 2 hits, whichever comes first when furious reaping is active.
Guinecean Burrow racial Hides you underground to avoid detection. Taking damage or running out of stamina forces you out of your burrow. Guinecean burrow can not be activated while in combat.
Guinecean Bloodline passive Doesn't increase your food consumption when jumping or using stamina and you may double jump.
Saltpeter Rounds racial Empowers pistol attacks to inflict slow on your target and increases your distance bonus by 5.
Half-Elf Bloodline passive Grants trailblazer and increase out of combat movement speed by 15%.
Backhand racial Backhands the target in front of you, stunning and dealing 113 - 153 + 133% weapon_damage_type_crushing weapon damage.
Blood Of The Giant racial Embraces your giant heritage increasing size, damage bonus and healing bonus by 5%. This effect can stack twice.
Half-Giant Bloodline passive Grants a stack of maken me mad when damaged for less than 200 health and apply giant smash when gaining five stacks in 30 seconds buffing your damage bonus by 5%, increasing your size for 12 seconds and restoring your native resource.
Burning Hatred passive Causes you to seethe with anger as your damaging attacks periodically create a fae wisp, consumable only by you, restoring 1. 8% - 2. 2% of your maximum health.
Helper Monkey passive Increases your assembly difficulty reduction by 10 and experiment difficulty reduction by 10.
Pound Of Flesh passive Increase the damage dealt to targets with high health.
Cartwheel dodges Quickly moves you 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Humiliate racial Mocks an enemy increasing their power cost multiplier by 15% for 30 seconds.
High-Elf Bloodline passive Has a chance to instantly restore 1 dodge power when performing a right-click cartwheel.
Sturdy passive Reinforces your body, reducing health loss by 33% when your health is above 80%.
I Need This! passive Grants 16 stamina when successfully hitting a weak point.
Usurious Bargain harvesting Sacrifices 1000 1000 for 50 stamina.
Battle Chant major Summons spinning hammers lasting 12 seconds to damage nearby enemies for 85 - 115 + 100% weapon damage.
You Shall Be Avenged passive Increases your attack power when a group member dies.
Grabthar's Hammer major Smites an enemy for 91 - 124 + 108 weapon damage.
Suns Of Worvan major Applies a fire damage immune barrier for 15 seconds.
Candle That Burns racial Increases your damage bonus by 10% and increases the cost of your powers by 5% for 12 seconds.
Human Bloodline passive Grants 3% damage reduction.
Illusionary Armor minor Conjures an illusion effective enough to reduce incoming damage by 7% for 15 seconds.
Finery passive Increases damage bonus and healing bonus by 2% for each piece of epic or legendary quality armor equipped.
Glamour Weapon major Adds a glamour to your weapon increasing your attack power by 150 for 15 seconds.
Invisibility major Makes you disappear automatically while both standing still and not in combat.
Infinite Angles passive Applies a movement speed reduction to all targets hit by shield throws.
Jewelcrafting Techniques passive Increases your jewelcrafting cap by 20 and jewelcrafting experimentation cap by 20.
Furious Retaliate major Immediately recovers you from control effects inflicting 113 - 153 + 133% weapon damage. Furious retaliate also increases your resolve, reducing the duration of subsequent control effects or triggering temporary immunity to control effects.
Spite passive Recovers 4 - 6% of your maximum health over 5 seconds each time you suffer a knockdown or stun.
Toughness major Strengthens group members and you increasing their maximum health by 20% for 45 seconds.
Unstoppable major Maximizes your resolve and triggers crowd control immunity for a short time. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Long Live The Fighter passive Inflicts a bleed with your third basic attack.
Tenderize major Slices an enemy for 113 - 153 + 133% weapon damage.
Cauterize major Removes bleeding effects.
Ruby Slash knight Slashes in front of you for 60 - 82 + 71% weapon damage. Scoring three or more consecutive basic attacks will activate shield bash.
Emerald Slash knight Slashes in front of you for 86 - 117 + 101% weapon damage. Scoring three or more consecutive basic attacks will activate shield bash.
Bloodstone Spin knight Slashes in front of you for 88 - 119 + 103% weapon damage. Scoring three or more consecutive basic attacks will activate shield bash.
Block knight Reduces damage by 50% and prevents crowd control effects. Your damage increases by 15% for 5 seconds for each 150 damage taken while blocking. Taking more than 150 damage while blocking increases damage by 15% for 5 seconds for each 150 damage taken while blocking and activates shield bash. This attack can be instantly flash-cast.
Chain Attack knight Throws a chain to pull an enemy toward you causing 130 - 176 + 153% weapon damage.
Sidestep dodges Moves 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Whirling Leap knight Pulls in nearby enemies and damages them for 232 - 314 + 273% weapon_damage_type_crushing weapon damage. You gain a damage preventing barrier, become immune to control effects and your expose statuses are removed.
Noble Blood knight Deals 60 - 81 + 70% weapon damage to enemies in a cone. You gain a barrier lasting up to 15 seconds.
Oath Of Will knight Recovers 350 energy over 3 seconds.
Onslaught knight Attacks in front of you twice for 74 - 100 + 87% weapon damage each strike.
Brutal Strike knight Attacks in front of you for 168 - 227 + 197% weapon damage.
Twin Assault knight Attacks in front of you twice for 15 - 20 + 17% weapon damage each strike.
Shockwave knight Attacks enemies in front of you, dealing 171 - 232 + 202% weapon_damage_type_crushing weapon damage and leaving them knocked down.
Obliterate knight Slashes three times around you for 67 - 90 + 79% weapon damage, applying a moderate bleed to all hit.
Pursuit knight Charges you forward 20m and strike with your shield, dealing 119 - 161 + 140% weapon_damage_type_crushing weapon damage.
Retaliate knight Returns you to your feet, damaging all nearby enemies twice for 57 - 77 + 67% weapon damage. This attack may only be used while controlled.
Shield Bash knight Strikes with a shield attack that hits for 50 - 67 + 58% weapon_damage_type_crushing weapon damage, leaving your target dazed and removing two dodge. Shield bash has a 100%critical strike for 94 - 128 if used again within five seconds. This attack is enabled after performing three consecutive basic attacks or when you fill your block meter. This attack can be instantly flash-cast.
Shield Slam knight Charges you forward 3. 1m and slams up to three enemies in front of you for 82 - 111 + 97% weapon_damage_type_crushing weapon damage. If charged more than 66%, this attack has a 100% critical strike modifier and pushes your targets back.
Shield Swipe knight Attacks in front of you for 113 - 153 + 133% weapon_damage_type_crushing weapon damage.
Shield Stun knight Attacks in front of you for 115 - 156 + 136% weapon_damage_type_crushing weapon damage, stunning your target.
Leatherworking Techniques passive Increases your leatherworking cap by 20 and leatherworking experimentation cap by 20.
Dash dodges Dashes 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Rear Kick racial Kick behind you inflicting knockdown and causing 68 - 83 + 75% weapon damage.
Empowered Logging passive Enhances energetic harvesting with additional logging effects. 1 harvest pip: gain empowered logging increasing logging by 5% while energetic harvest is active. 2 harvest pips: gain perceptive logging increasing spot weakness: wood by 5% while perceptive harvest is active. 3 harvest pips: increase stamina restore amount by 4. 4 harvest pips: gain heightened logging increasing the effectiveness of energetic harvest, perceptive harvest, and stamina restore effects gained in the next 7 seconds when heightened harvest is active. 5 harvest pips: gain furious logging increasing harvest base damage: wood by 30 for 6 seconds or 2 hits, whichever comes first when furious reaping is active.
Keen Eye harvesting Increases your harvest weak spot chance by 10% for 8 seconds.
Spotting passive Become dizzy immune for 16 seconds when damaging a resource node.
Last Resort passive Increases your critical strike by 25% when your health drops below 25%.
Skullcracker weapon Strikes an enemy with your mace for 113 - 153 + 133% weapon damage.
Reverberating Blow weapon Afflicts an enemy with an aura causing other nearby enemies to suffer 26 - 35 + 30% weapon damage.
Will Of The Stoneborn weapon Fortifies your defense increasing your crushing resistance and improving weapon efficiency.
Uniform Leather passive Increases your attack power by 100 when wearing a full set of non-basic leather armor.
Uniform Mail passive Increases your attack power by 100 when wearing a full set of non-basic mail armor.
Uniform Plate passive Increases your attack power by 100 when wearing a full set of non-basic plate armor.
Matching Leather passive Increases your support power by 100 when wearing a full set of non-basic leather armor.
Matching Mail passive Increases your support power by 100 when wearing a full set of non-basic mail armor.
Matching Plate passive Increases your support power by 100 when wearing a full set of non-basic plate armor.
Blade Turning major Grants a weapon_damage_type_slashing damage immune barrier for 15 seconds.
Reflection major Reflects 50% weapon_damage_type_slashing weapon damage back to the source of a weapon_damage_type_slashing damage attack.
Sword Ward passive Enchants your armor with a ward against weapon_damage_type_slashing attacks increasing your slashing resistance by 25. Weapon_damage_type_slashing attacks cause sword ward to slowly weaken temporarily.
Warp Metal major Curses an enemy with a destructive aura increasing weapon weight for each weapon_damage_type_slashing damage attack they commit.
Empowered Mining passive Enhances energetic harvesting with additional mining effects. 1 harvest pip: gain empowered mining increasing mining by 5% while energetic harvest is active. 2 harvest pips: gain perceptive mining increasing spot weakness: ore by 5% while perceptive harvest is active. 3 harvest pips: increase stamina restore amount by 4. 4 harvest pips: gain heightened mining increasing the effectiveness of energetic harvest, perceptive harvest, and stamina restore effects gained in the next 7 seconds when heightened harvest is active. 5 harvest pips: gain furious mining increasing harvest base damage: ore by 30 for 6 seconds or 2 hits, whichever comes first when furious reaping is active.
Minor Accompaniment passive Increases your song damage by 20%.
Bloodthirst racial Continually recovers 50% of all lost health for 8 seconds. When the effect ends you suffer bloodthirst crash and take 50% of lost health over the next 8 seconds. (note: the berserk power will replace bloodthirst).
Minotaur Bloodline passive Grants immunity to all stun effects that hit you from the front.
Flare major Deploys a flare revealing any stealth users entering the area. Stealth users revealed in this way are exposed, take 170 - 230 + 200% weapon_damage_type_fire weapon damage and begin burning.
Get 'Em major Stops an enemy in its tracks causing 85 - 115 + 100% weapon damage and rooting them. If get 'em hits an exposed enemy while they attack or use an ability, they are knocked down and take additional damage.
Heads Up major Increases the perception of group members and you by 25 and removes the exposed state.
Revenge passive Increases your critical hit chance and critical damage by 10 for 30 seconds when damaged by a stealth attack.
Mortal Sin passive Applies mortal sin instead of sin increasing the enemy's chance to be critically hit by 2% per stack. All powers requiring sin benefit from mortal sin.
Marshy Body passive Covers yourself with a boggy enchantment that increases your crushing resistance by 0. 2 for each point of stamina.
Jelly Skin major Protects you with skin like rubber granting you a barrier with immunity to weapon_damage_type_crushing damage.
Muck Spatter major Causes crushing attacks made against you to afflict nearby enemies with blindness and severe corruption. This can only occur once every three seconds.
Remold major Causes you to reform like clay easily healing any weapon_damage_type_crushing damage inflicted upon you and an additional 63 - 77 + 28% support power every five seconds for 15 seconds.
Arcing Slash myrmidon Slashes upward violently inflicting 50 - 62 + 56% weapon damage.
Right Slash myrmidon Attacks with your right weapon for 35 - 42 + 38% weapon damage.
Left Slash myrmidon Attacks with your left weapon for 83 - 101 + 92% weapon damage.
Double Slash myrmidon Attacks with both weapons simultaneously for 139 - 170 damage, causing your target to bleed for 18 - 24 + 155% weapon damage.
Berserk myrmidon Recovers all lost health continually for 8 seconds. When the effect ends you suffer berserk crash and all recovered health is lost again. Various mechanics can prevent or reduce health lost from berserk crash. This power's cooldown time cannot be modified. Note: this ability will replace the bloodthirst minotaur racial power. This attack can be instantly flash-cast.
Bloody Swipe myrmidon Leaps you forward striking twice for 54 - 66 + 60% weapon damage.
Gore myrmidon Strikes overhead with both axes before continuing the carnage with a second bloody slice, inflicting 118 - 144 + 131% weapon damage for each hit. If you connect, recover 5 fury per second for 21 seconds.
Colossus Smash myrmidon Lunges you up to 25m toward an enemy and strikes with both axes stunning them and causing 173 - 212 + 192% weapon damage.
Bull Rush myrmidon Charges forward 20m dragging enemies along with you and causing 123 - 150 + 137% weapon damage.
Cast Net myrmidon Flings a net at your target rooting them in place and inflicting 83 - 102 + 93% weapon damage.
Frenzy myrmidon Erupts violence within you increasing your damage bonus once per second by 1. 25% for every 100 points of cumulative damage you take or inflict. This power's cooldown time cannot be modified. This attack can be instantly flash-cast.
Vengeance myrmidon Heals back hitpoints equal to the damage you cause but without the ability to recover more hitpoints than you had when vengeance was activated. This power's cooldown time cannot be modified. This attack can be instantly flash-cast.
Charge myrmidon Charges you toward your target inflicting 72 - 88 + 80% weapon damage.
Neck Slash myrmidon Executes a bonus attack for 162 - 198 + 180% weapon damage and becomes enabled after using berserk, frenzy or vengeance. This attack can be instantly flash-cast.
Net Pull myrmidon Pulls your target toward you inflicting 95 - 116 + 106% weapon damage.
Taste For Blood myrmidon (unused) strikes a bleeding target grants you the blood craze for 3 seconds, which while active will partially reduce the health loss from berserk crash. Striking a bleeding target also has a chance to grant blood thirst for 20 seconds, which greatly increases the damage of your basic attacks.
Battle Rager myrmidon Increases maximum hitpoints by 50% of the total berserk crash damage prevented when berserk ends.
Conqueror myrmidon Decreases an enemy's critical hit defense by 3% each time you hit them while they are suffering from a control effect. The conquered debuff can stack up to five times.
Titan myrmidon Stacks the titan's strength buff up to 25 times whenever you strike a bleeding enemy. Each stack increases damage caused by right slash, left slash, double slash and neck slash by 2% for 30 seconds.
Pulverize myrmidon Rams you head first into your target for 240 - 293 + 267% weapon damage. Berserk crash is prevented completely while charging pulverize. This attack has a 100% critical strike modifier when charged over 66%.
Raging Bull myrmidon Flings enemies away from you causing 39 - 48 + 44% weapon damage to nearby enemies. You gain a damage preventing barrier, become immune to control effects and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Retaliate myrmidon Returns you to your feet, dealing 39 - 48 + 44% weapon damage to nearby enemies.
Whirlwind myrmidon Spins you around rapidly hitting nearby enemies multiple times for 24 - 30 + 27% weapon damage and causing them to bleed for 18 - 24 damage.
Grasping Roots weapon Commands nature to envelope enemies in the targeted area rooting them in place and inflicting 50 - 75 + 63% weapon_damage_type_earth weapon damage.
Soothing Winds weapon Heals a targeted ally and another additional ally instantly for 13 - 15 + 5. 6% support with additional healing over time. The chain healing bonus jumps statistic adds additional targets but healing is reduced by 30% per target, up to a maximum of a 60% reduction.
Forest Whispers passive Instantly heals 20% of your maximum health when your health drops below 30%. This cannot occur more than once every 60 seconds.
Quick Burn druid Tips the scales toward death, increasing how fast you generate essence by 50%. Also increases your healing bonus by 5%. Equipping this passive power prevents equipping slow growth.
Slow Growth druid Favors the forces of life, reducing how fast you generate essence by 50%. Also increases your healing bonus by 3%. Equipping this passive power prevents equipping quick burn.
Kinetic Boost weapon Empowers you briefly increasing your damage bonus by 20% and power efficiency by 20% for 20 seconds.
Fountain Of Life major Creates a fountain of life at the targeted location chaining heals to nearby allies and lasting 15 seconds or 30 heals.
Supreme Element passive Grants various effects based on elemental damage taken. Fire damage heals you for 20% of the damage taken. Electricity damage deals 10% of the damage back to the caster. Ice damage applies a stack of phase transition granting healing modifier by 6% per stack, up to three stacks.
Water Spirits major Summons and launch a water spirit forward which heals allies within #range# of the water spirit. Water spirits last 20 seconds or 30 heals. Water spirits only heals each player a maximum of 5 times. Enemies hit by the water spirit suffer a 30% to damage bonus: fire for 20 seconds.
Necromancy Techniques passive Increases your necromancy cap by 20 and necromancy experimentation cap by 20.
Call Flames racial Increases your damage bonus: fire by 10% for 15 seconds and applies a major burning damage over time effect to up to 5 enemies within 8.
Nethari Bloodline passive Increases your out of combat health regen by 20 and reduce the chance you will be critically hit by 3%.
Peripheral Vision passive Sees into the shadows while actively harvesting.
Sentinel passive Increases your critical strike while standing still.
Critical Dodge passive Recovers one dodge when hitting critically. This effect can occur once per 30 seconds.
Pix Fix passive Gains one additional target for all chain type healing abilities and reduce the amount of healing falloff per target by 50%.
Pixie Dust major Blankets the targeted area with pixie dust, increasing incoming healing by 25% for 25 seconds.
Wee One major Shrinks the targeted area down to size, reducing damage bonus by 20% for 25 seconds. This debuff stacks up to 3 times.
Decay major Infects an enemy with a disease and reduce healing received. If decay hits an exposed enemy while they attack or use an ability, they are knocked down and take additional damage.
Festering Wounds major Plagues an enemy with disease reducing their healing modifier by 25% and for 30 seconds any healing ability leaves them in the exposed state.
Shrivel major Curses an enemy with disease and blackmantle, absorbing up to 500 points of healing. If shrivel hits an exposed enemy while they attack or use an ability, they are knocked down and take additional damage.
Touch Of Rot passive Applies a support power debuff with your third basic attack.
Mithridatism major Removes all poison effects.
Poisoned Blade major Attacks for 98 - 133 + 116% weapon damage and cause the enemy to become poisoned taking 8 - 9 + 1% weapon damage per tick.
Poisoned Weapons passive Deals poison damage with all basic attacks instead of their native damage type. Poisoned weapons also inflicts a minor poison with your third basic attack.
Poison Food [Coming Soon] major [coming soon].
Wounding Slice weapon Attacks an enemy for 239 - 324 + 282% weapon damage.
Sweeping Death weapon Punishes multiple enemies for 89 - 121 + 105% weapon damage while recovering your resource.
Pummel weapon Clobbers an enemy for 117 - 158 + 138% weapon damage.
Harass weapon Pummels an enemy for 151 - 204 + 178% weapon damage while increasing your movement speed if you hit them.
Project Management passive Increases your partial re-roll cost modifier by 25%.
Protective Thorns passive Fortifies your resist all for 20 seconds when activating thorns and gain one percent resist all for every 25 points thorns and bonus thorns.
Punch Drunk passive Resets the cooldown of all powers when losing more than 15% of your maximum health in 2 seconds.
Empowered Quarrying passive Enhances energetic harvesting with additional quarrying effects. 1 harvest pip: gain empowered quarrying increasing quarrying by 5% while energetic harvest is active. 2 harvest pips: gain perceptive quarrying increasing spot weakness: stone by 5% while perceptive harvest is active. 3 harvest pips: increase stamina restore amount by 4. 4 harvest pips: gain heightened quarrying increasing the effectiveness of energetic harvest, perceptive harvest, and stamina restore effects gained in the next 7 seconds when heightened harvest is active. 5 harvest pips: gain furious quarrying increasing harvest base damage: stone by 30 for 6 seconds or 2 hits, whichever comes first when furious reaping is active.
Clobber weapon Smashes an enemy for 91 - 123 + 107% weapon damage.
Hundred Staff Thrust weapon Unleashes a flurry of melee attacks against multiple enemies causing 35 - 47 + 41% weapon damage and increasing your critical strike with each hit.
Restoration Smash weapon Smashes an enemy for 113 - 153 + 133% weapon damage.
Alertness ranger Increases your perception by 25, attack power by 50, removing the exposed state and detecting enemies in stealth for group members and you.
Archers Stake ranger Creates a field granting 100 attack power to you for 30 seconds as long as you remain near the stake.
Treant Wood Stake ranger Creates a field granting 100 attack power to you for 30 seconds as long as you remain near the stake.
Barrage ranger Shoots 12 volleys of arrows at a ground location dealing 30 - 40 + 35% weapon damage per volley hitting up to 5 targets within 8m. This power's maximum range cannot be modified.
Straight Shot ranger Shoots an arrow towards your reticle that deals 227 - 307 + 267% weapon damage.
Power Shot ranger Shoots an arrow towards your reticle that deals 227 - 307 + 267% weapon damage.
Multi-Purpose Shot ranger Shoots an arrow toward your reticle dealing 227 - 307 + 267% weapon damage and applying additional effects with fully charged shots while using exotic arrows. Check your arrow's description for details on additional effects.
Ricochet Shot ranger Charges an arrow and shoot it towards your reticle dealing 158 - 213 + 186% weapon damage. The arrow will ricochet to a second target within 6m and then ricochet to a third target. If you hit 3 targets with this power, you gain the hot shot buff which applies 10 critical hit damage for 15 seconds.
Cross Slash ranger Slashes in front of you twice for 38 - 51 + 44% weapon damage. Applies a moderate bleed effect.
Dagger Spin ranger Spins you in place and deal 41 - 55 + 48% weapon damage around you.
Disengage ranger Leaps you backwards 25m rooting your target, dealing 148 - 201 + 175% weapon damage and placing you into your ranged tray.
Explosive Trap ranger Places an explosive trap at your feet which explodes when an enemy approaches it dealing 57 - 77 + 67% weapon damage as weapon_damage_type_fire damage. /n/nall targets hit are knocked into the air. /n/ntrap will exist for 60 seconds.
Launch Explosive Trap ranger Shoots an explosive trap at a ground location, which explodes when an enemy approaches it dealing 46 - 62 + 54% weapon damage as weapon_damage_type_fire damage. Knocks up all hit. Trap will exist for 60 seconds. This power's maximum range cannot be modified.
Flare Arrow ranger Shoots a flare arrow lighting the targeted area and revealing any stealth users entering that area. Stealth users revealed in this way are exposed, take 177 - 239 + 208% weapon_damage_type_fire weapon damage and begin burning.
Forest Step ranger Blinks you through the forest shadows directly to your target and strike for 76 - 103 + 89% weapon damage.
Jab ranger Slashes in front of you knocking down your target, dealing 136 - 184 + 160% weapon damage. This attack has a 100% critical strike modifier.
Laceration ranger Slashes in front of you twice for 58 - 78 + 68% weapon damage. Applies a weapon break which reduces that target's damage by 20% for 15 seconds.
Sinister Slash ranger Slashes in front of you twice for 38 - 52 + 45% weapon damage.
Wicked Slash ranger Slashes in front of you twice for 50 - 67 + 59% weapon damage.
Vile Slash ranger Slashes in front of you three times for 46 - 62 + 54% weapon damage and gain the spot weakness buff increasing your physical armor penetration by 5%.
Controlled Intentions ranger Damages an enemy who is still in stealth and they will become exposed and vulnerable. While you are in the ranged tray you automatically regenerate energy.
Gleeful Strike ranger Increases your power damage bonus: melee and power damage bonus: ranged by 10%. Additionally, while the melee power tray is your active tray, all critical hits you land have a chance to restore energy.
Rapid Fire ranger Shoots up to eight arrows dealing 49 - 66 + 57% weapon damage per arrow while you hold down the power key.
Retaliate ranger Returns you to your feet, dealing 113 - 153 + 133% weapon damage to nearby enemies.
Slice N Dice ranger Slashes in front of you for 45 - 61 + 53% weapon damage each swing.
Spin Step dodges Moves you quickly 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Ambush ranger Delivers a lethal surprise attack from the shadows causing 193 - 261 + 227% weapon damage.
Suppression Shot ranger Shoots at a ground location dealing 93 - 126 + 109% weapon damage. Applies a suppression effect to all hit. This power's maximum range cannot be modified.
Sustain ranger Grants 40% lifesteal for 30 seconds or until you have restored 30% of maximum health. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Sweep ranger Slashes in front of you for 113 - 153 + 133% weapon damage. Applies cunning sweep to one nearby group member, which adds a 10% damage bonus to their next attack.
Booby Traps ranger Enhances your traps with additional functionality:explosive trap now also applies a major burning dot to all enemies hit, however those enemies are no longer knocked into the air. Faerie trap now also applies a severe corruption dot to all enemies hit. Concussive trap now also applies a severe bleeding dot to all enemies hit.
Faerie Bomb ranger Infuses your explosive trap with faerie magic!your explosive trap power deals 100% more damage, and now lines all enemies damaged with faerie fire, increasing their chance to be critically hit by 8% and preventing them from entering stealth for 30 seconds. Additionally a barrier is applied to you for each enemy damaged.
Call For Fire ranger When activated will reduce the amount of time it takes to fully charge any charged bow power by 50%. To activate, you must gain 2 stacks of called shots in 30 seconds. You will gain stacks of called shots whenever you damage an enemy with any charged bow power while also remaining stationary. Moving will remove the fire for effect buff as well as any called shots stacks on you.
Aero Spin ranger Greatly empowers your dagger spin power. Every 1 second, you will gain 10% increased damage for your next dagger spin, stacking up to 10 times.
Trick Shots ranger Demonstrates your prowess with a bow, causing your movement speed to no longer be reduced while charging any bow basic attacks. Also, improves the double shots! talent so that it deals an additional 25% damage.
Tendon Slice ranger Slashes in front of you for 162 - 219 + 190% weapon damage. Tendon slice applies a 50% movement reduction to the target.
Faerie Trap ranger Places a faerie trap at your feet which explodes when an enemy approaches it dealing 57 - 77 + 67% weapon damage as weapon_damage_type_earth damage. /n/nlines all enemies damaged with faerie fire, increasing their chance to be critically hit by 8% and preventing them from entering stealth for 30 seconds. Additionally a barrier is applied to you for each enemy damaged. /n/ntrap will exist for 60 seconds.
Concussive Trap ranger Places a concussive trap at your feet which explodes when an enemy approaches it dealing 57 - 77 + 67% weapon damage as weapon_damage_type_crushing damage. /n/nall targets hit are stunned. /n/ntrap will exist for 60 seconds.
Twin Surge ranger Slashes in front of you with both blades dealing 57 - 77 + 67% weapon damage twice.
Critical Slice weapon Slices an enemy for 87 - 118 + 102% weapon damage.
Cut And Thrust weapon Stabs an enemy twice for 79 - 107 + 93% weapon damage.
Hot Foot passive Causes your third basic attack to beguile an enemy with an illusion of fire surrounding their feet and reduces their movement speed by 30%. (not compatible with druid basic attacks).
Crazy Pills passive Applies attack power with the buff amount increasing as your resource pool decreases.
Alter Reality major Places a heal absorption shield on the target which absorbs incoming heals. In order to remove the shield the target must be healed for 500. If the shield is not healed off before 15 seconds, it will explode dealing 91 - 123 damage to those nearby.
Tear Reality major Tears reality 8 around you every 3 seconds for 9 seconds, all targets hit have all powers with an active cooldown increased by 3 seconds.
Hit Me passive Irritates your enemies by recovering resource when they hit you with non-periodic damage.
Risk Management passive Increases your additional risk difficulty reduction by 10.
Fortification major Aids group members and you increasing health by 1000.
Sanctuary major Defends an area with a runic symbol increasing allies' resist all by 20%.
Rune Shield major Protects you increasing elemental resistance by 20.
Runemaking Techniques passive Increases your runemaking cap by 20 and runemaking experimentation cap by 20.
First Wind passive Heals rapidly after falling below 30% health until reaching 30% health if you avoid damage for 4 seconds. This can occur once every 90 seconds.
Nothing To Lose major Sacrifices 500 500 to increase critical hit chance by 10% and critical hit damage by 10% for 15 seconds.
Reprisal major Absorbs 10% of damage taken for 15 seconds and then explodes to inflicting 35% of total damage taken (max 1050) to nearby enemies as fire damage.
Aura Of Terror major Surrounds you with a chilling aura of palpable fear that automatically reveals stealthed enemies. Enemies who remain nearby for too long are suppressed and then afflicted with frostbite.
Needlin' Haystack major Covers your body with sharp needle-like straws increasing your piercing resistance by 25. Piercing attacks reflect 133% weapon damage and cause severe bleeding.
Pin Cushion major Causes you to gain a weapon_damage_type_piercing damage immune barrier for 15 seconds.
Terrifying Features passive Protects you with a powerful enchantment periodically stunning attackers.
Call Storm druid Calls lightning to strike a target stunning them and causing 128 - 192 + 160% weapon_damage_type_electric weapon damage.
Grounding druid Protects group members and you with increased electricity resistance.
Ironwood Body druid Reduces all damage taken by 50% for 10 seconds when your health drops below 35%. This cannot occur more than once every 45 seconds.
Electrogenesis druid Has a chance to spawn coalesce life orbs near you when damaging enemies.
Resolve knight Heals 4% of your maximum health, 20 stamina, and 25 energy every second for 4 seconds when your health drops below 20%. This can happen once every 90 seconds.
Vision Of The All Father passive Grants vision of the all father to up to 5 nearby friendly targets. Those affected by vision of the all father are immune to blind effects.
Form Up [Coming Soon] major [coming soon].
Aimed Shot major Aims and strikes at an enemy with physical arrows for 227 - 307 + 267% weapon damage.
Aimed Power Shot major Aims and strikes at an enemy with physical arrows for 227 - 307 + 267% weapon damage.
Aimed Multi-Purpose Shot major Aims and strikes at an enemy with physical arrows for 340 - 460 + 400% weapon damage and applying additional effects when using exotic arrows with a fully charged shot. Check your arrow's description for details on additional effects.
All Clear passive Increases damage bonus when there are no enemies within 30m.
Ricochet Shot major Fires an arrow that can ricochet to strike up to four additional nearby enemies for 65 - 89 + 77% weapon damage and has a 100% critical strike modifier after the second ricochet.
Rupture Barrier passive Causes an additional 50% weapon damage when striking a barrier and restore your resource.
Dispel major Strip away an enemy's barrier inflicting 91 - 123 + 107% weapon damage and causing knockdown if a barrier is removed.
Reveal Weakness major Enhances group members and you increasing #buff_type_1_content# by 15.
Shield Breaker major Crushes an enemy who is actively using block or parry causing a knockdown and dealing 91 - 123 + 107% weapon damage.
Mighty Shield Slam major Delivers a shield attack moving you forward 3. 1m using all your might to consume all stamina and scale damage with stamina spent. Mighty shield slam inflicts 32 damage bonus per stamina spent + 97% weapon_damage_type_crushing weapon damage to multiple enemies, pushing them back. While charging the attack you are considered blocking. The attack has a 100% critical strike modifier when charged more than 66%.
Brutal Slam major Strikes with your shield for 113 - 153 + 133% weapon damage and lower their physical resistance by 20.
Molon Labe passive Increases the damage bonus from blocking big hits - knight only. Enemies that strike you with elemental attacks take 100% weapon damage in return.
Throw Illusion Shield major Throws an illusion shield and ricochet off multiple nearby enemies for 85 - 115 + 100% weapon damage. Additional ricochets beyond the first can be increased via the shield throw bonus ricochets statistic. Damage is reduced by 30% per each ricochet up to a maximum of a 60% reduction.
Shield Glare weapon Smashes an enemy in the face for 110 - 148 + 129% weapon damage.
Basic Block weapon Reduces damage by 35% and prevents crowd control effects. This attack can be instantly flash-cast.
Numbness passive Reduces the cost of blocking high damage attacks.
Bolster Siege Engine major Empowers a targeted siege engine adding 100% damage bonus.
Repair Siege Engine major Repairs a targeted siege engine.
Shield Siege Engine major Reduces damage taken by siege engines in the area by 90%.
Empowered Skinning passive Enhances energetic harvesting with additional skinning effects. 1 harvest pip: gain empowered skinning increasing skinning by 5% while energetic harvest is active. 2 harvest pips: gain perceptive skinning increasing spot weakness: animal by 5% while perceptive harvest is active. 3 harvest pips: increase stamina restore amount by 4. 4 harvest pips: gain heightened skinning increasing the effectiveness of energetic harvest, perceptive harvest, and stamina restore effects gained in the next 7 seconds when heightened harvest is active. 5 harvest pips: gain furious skinning increasing harvest base damage: animal by 30 for 6 seconds or 2 hits, whichever comes first, when furious reaping is active.
Banner Of Storms major Deploys a banner overriding the damage of all nearby group members to electricity and increasing their electricity resistance by 25.
Rallying Banner major Fortifies nearby group members with a banner increasing attack power by 100, healing those under 35% health for 38 - 46 + 16. 8% support power per second and removing slow effects.
Bearers Insignia passive Increases your out of combat health regen by 10 and apply a barrier when your health is critically low.
Shadow's Caress passive Increases your health regeneration by 35 while in stealth.
Found Resources passive Returns you to a minimum of two pips when entering stealth.
Stone Skin racial Hardens your skin dramatically increasing damage reduction by 50% and making you poison immune for 6 seconds, at the cost of reducing your health gain by 50%.
Barrel Roll dodges Moves you quickly 10 in your wasd direction at the cost of one dodge pip. You recover one dodge pip every 10 seconds.
Stoneborn Bloodline passive Reduces the length of knockdowns you suffer by two seconds and increase damage bonus and healing bonus by 5% for 12 seconds after suffering a knockdown.
Stonemasonry Techniques passive Increases your stonemasonry cap by 20 and stonemasonry experimentation cap by 20.
Surging Spirit passive Swells your spiritual pressure, increasing your support power by 750 while in melee tray.
Bounty Of The Land passive Increases your chance to harvest apples, pine nuts, wood grubs by 5% and grants the chance to harvest bloodworms by 3%, when harvesting trees or animals.
Burst Of Strength harvesting Deals 100% additional harvest base damage to any resource node type. Lasts 6 seconds or 2 hits, whichever comes first.
Critical Hack weapon Slashes an enemy for 131 - 177 + 154% weapon damage.
Iron Skin weapon Hardens your skin increasing your slashing resistance and reducing weapon resource cost.
Restoration Strike weapon Slices an enemy for 117 - 159 + 138% weapon damage.
Macemanship knight Increases the amount of energy restored from the echoing assualt talent by 5%. Stunning or knocking down an enemy while also wielding a mace casts skullcrusher on you. Skullcrusher increases your damage bonus by 15% and in combat movement speed by 25% for 6 seconds.
Shieldmanship knight Increases the amount of base damage of shield bash by 50%. All shield attacks that damage an enemy instantly enable the shield bash power. Shield bashing an enemy will not enable itself.
Swordsmanship knight Has a chance to cast mighty surge on you when you perform any non-basic, non-shield melee attack while also wielding a sword. Mighty surge increases your basic attack damage by 50% and basic attack damage cap by 20% for 10 seconds.
Great Swing 1 templar Attacks for 72 - 108 + 90% weapon damage.
Great Swing 2 templar Attacks for 94 - 141 + 117% weapon damage.
Great Swing 3 templar Attacks for 129 - 194 + 162% weapon damage and generate a pip of righteousness.
Brilliance templar Blinds nearby enemies and damages them for 107 - 160 + 133% weapon_damage_type_fire weapon damage. Your maximum health increases for 20 seconds. You gain a damage preventing barrier and your expose statuses are removed. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Censure templar Lunges you forward up to 20m with a sword strike, causing 100 - 149 + 124% weapon damage and leaving your target stunned.
Devotion templar Is a benediction, healing you and group members based on the damage you inflict once per second (max 200). You reveal sin within enemies attacked for 15 seconds.
Divine Light templar Drains you of righteousness to purify the area. Enemies within this field periodically suffer 70 - 105 + 88% weapon_damage_type_fire weapon damage, and each enemy gives you righteousness every four seconds. You and your allies are healed for 168 - 252 + 21% support power while you have righteousness remaining.
Holy Warrior templar Temporarily increases your maximum health. All damage you inflict while using holy warrior is considered weapon_damage_type_holy and cannot be mitigated against. Zealotry is earned by participating in combat and striking with righteous parry. This power can be used while suffering from control effects to escape and can be instantly flash-cast.
Judgement templar Strikes mercilessly, inflicting 89 - 133 + 111% weapon damage. Enemies under 35% health are hit for 133 - 200 + 167% weapon damage, and this attack gains a 100% critical strike modifier.
Execute templar Slashes without remorse, dealing 135 - 202 + 168% weapon damage. Enemies under 35% health are hit for 202 - 303 + 167% weapon damage, and this attack gains a 100% critical strike modifier.
Faith templar Regenerates one pip when you are without righteousness.
Fury templar Increases maximum hitpoints by 250 for 15 seconds each time you inflict blindness, knockdown, root, stun and suppression. This effect stacks.
Paladin templar Increases your critical healing chance by 2% for 15 seconds each time an ally is healed. This effect stacks.
Vindicator templar Modifies your slashing damage bonus by the value of your fire damage bonus.
Reproach templar Slashes multiple enemies, dealing 54 - 81 + 67% weapon damage.
Castigate templar Slashes multiple enemies, dealing 61 - 92 + 76% weapon damage.
Radiant Sweep templar Slashes multiple enemies, dealing 72 - 108 + 90% weapon damage and leaving them knocked down.
Righteous Smash templar Spins you with an overhead chop, hitting multiple enemies for 117 - 176 + 146% weapon damage and generating righteousness for each hit.
Retaliate templar Returns you to your feet, damaging all nearby enemies for 53 - 80 + 67% weapon damage. Striking an enemy who is afflicted with sin reduces the cooldown of retaliate. This attack may only be used while knocked down.
Righteous Parry templar Counterattacks for 107 - 160 + 133% weapon damage and generate significant zealotry. Enemies who struck you are knocked down and damaged with an attack that has a 100% critical strike modifier.
Righteous Stand templar Defends you, increasing your damage mitigation. You become immune to crowd control effects and any melee attack that strikes you restores 1 and triggers righteous parry. This attack can be instantly flash-cast.
Subjugate templar Slices an enemy for 113 - 169 + 141% weapon damage and roots them in place.
Thornshield minor Envelopes you with dangerous thorns for 15 seconds causing any who strike you to take damage.
Concentration passive Restores mana and zealotry every second until you move after standing still for 3 seconds. Each time you gain zealotry and are already at maximum zealotry, gain 5% damage bonus for 15 seconds.
Fire Wall weapon Summons a raging inferno to slow and damage any enemies for 30 - 40 + 35% weapon_damage_type_fire weapon damage.
Consonant Chains major Damages and reduces the movement speed of your target and as many as 5 additional enemies for 119 - 161 + 140% weapon damage but with damage reducing by 30% for each additional target. Type 1 song.
Dirge Of Dissonance major Sings for 12 seconds damaging up to 5 enemies within 5 for 100 - 150 + 12% weapon damage every 3 seconds. Type 3 song.
Lament Of Sadness major Sings for 12 seconds decreasing attack power by 150 and support power by 150 for up to 5 enemies within 5. Type 4 song.
Requiem major Sings for 12 seconds increasing damage taken by 15% for up to 5 enemies within 5. Type 2 song.
Underdog passive Comes back even stronger after suffering a knockdown or stun with your attack power increasing by 100 for 30 seconds. This effect can stack with itself.
Deadly Retaliation major Returns you to your feet dealing 113 - 153 + 133% weapon damage to nearby enemies. This attack has a 100% critical strike modifier.
Payback passive Gets even with your oppressors after using a retaliate ability by increasing your critical hit chance by 50 for 30 seconds or until you crit three times.
Death Throws passive Knocks down nearby enemies when you use a retaliate ability if your health is under 50%.
Put Your Back Into It! harvesting Spends 1000 to gain 5 harvest pips on your next 2 harvests for 8 seconds or 2 hits, whichever comes first.
Seasoned Hand passive Decreases your decay rate: all tools by 50%.
Phantom Feints passive Tricks enemies with a movement speed debuff to see illusory attacks causing your true attacks to inflict 20% more damage.
Mental Fortitude passive Increases your power efficiency by 10%, which reduces the resource cost of using powers.
Weapon Finesse passive Increases your power efficiency by 20%, which reduces the resource cost of using powers.
Camouflage racial Hides you from sight automatically when standing still and not in combat.
Wood-Elf Bloodline passive Grants trailmaster and increase out of combat movement speed by 25%.
Woodworking Techniques passive Increases your woodworking cap by 20 and woodworking experimentation cap by 20.